Files
scummvm-cursorfix/engines/zvision/graphics/effects/wave.h
2026-02-02 04:50:13 +01:00

51 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WAVEFX_H_INCLUDED
#define WAVEFX_H_INCLUDED
#include "common/array.h"
#include "zvision/graphics/graphics_effect.h"
namespace ZVision {
class ZVision;
class WaveFx : public GraphicsEffect {
public:
WaveFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, int16 frames, int16 centerX, int16 centerY, float ampl, float waveln, float spd);
~WaveFx() override;
const Graphics::Surface *draw(const Graphics::Surface &srcSubRect) override;
void update() override;
private:
int16 _frame;
int16 _frameCount;
int16 _halfWidth, _halfHeight;
Common::Array< Common::Array< int8 > > _ampls;
};
} // End of namespace ZVision
#endif // WAVEFX_H_INCLUDED