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engines/wintermute/base/save_thumb_helper.cpp
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93
engines/wintermute/base/save_thumb_helper.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/base/save_thumb_helper.h"
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#include "engines/wintermute/base/gfx/base_image.h"
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#include "engines/wintermute/base/gfx/base_renderer.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/dcgf.h"
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#include "graphics/scaler.h"
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namespace Wintermute {
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//////////////////////////////////////////////////////////////////////////
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SaveThumbHelper::SaveThumbHelper(BaseGame *inGame) : _game(inGame) {
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_thumbnail = nullptr;
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_scummVMThumb = nullptr;
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}
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//////////////////////////////////////////////////////////////////////////
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SaveThumbHelper::~SaveThumbHelper() {
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SAFE_DELETE(_thumbnail);
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SAFE_DELETE(_scummVMThumb);
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}
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BaseImage *SaveThumbHelper::storeThumb(bool doFlip, int width, int height) {
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if (_game->_thumbnailWidth > 0 && _game->_thumbnailHeight > 0) {
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if (doFlip) {
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// when using opengl on windows it seems to be necessary to do this twice
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// works normally for direct3d
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_game->displayContent(false);
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_game->_renderer->flip();
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_game->displayContent(false);
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_game->_renderer->flip();
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}
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// normal thumbnail
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return _game->_renderer->takeScreenshot(width, height);
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}
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return nullptr;
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}
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//////////////////////////////////////////////////////////////////////////
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bool SaveThumbHelper::storeThumbnail(bool doFlip) {
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SAFE_DELETE(_thumbnail);
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if (_game->_thumbnailWidth > 0 && _game->_thumbnailHeight > 0) {
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_thumbnail = storeThumb(doFlip, _game->_thumbnailWidth, _game->_thumbnailHeight);
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if (!_thumbnail) {
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return STATUS_FAILED;
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}
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}
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storeScummVMThumbNail();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool SaveThumbHelper::storeScummVMThumbNail(bool doFlip) {
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SAFE_DELETE(_scummVMThumb);
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_scummVMThumb = storeThumb(doFlip, kThumbnailWidth, kThumbnailHeight2);
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if (!_scummVMThumb) {
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return STATUS_FAILED;
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}
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return STATUS_OK;
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}
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} // End of namespace Wintermute
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