Files
scummvm-cursorfix/engines/wintermute/base/save_thumb_helper.cpp
2026-02-02 04:50:13 +01:00

94 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/save_thumb_helper.h"
#include "engines/wintermute/base/gfx/base_image.h"
#include "engines/wintermute/base/gfx/base_renderer.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/dcgf.h"
#include "graphics/scaler.h"
namespace Wintermute {
//////////////////////////////////////////////////////////////////////////
SaveThumbHelper::SaveThumbHelper(BaseGame *inGame) : _game(inGame) {
_thumbnail = nullptr;
_scummVMThumb = nullptr;
}
//////////////////////////////////////////////////////////////////////////
SaveThumbHelper::~SaveThumbHelper() {
SAFE_DELETE(_thumbnail);
SAFE_DELETE(_scummVMThumb);
}
BaseImage *SaveThumbHelper::storeThumb(bool doFlip, int width, int height) {
if (_game->_thumbnailWidth > 0 && _game->_thumbnailHeight > 0) {
if (doFlip) {
// when using opengl on windows it seems to be necessary to do this twice
// works normally for direct3d
_game->displayContent(false);
_game->_renderer->flip();
_game->displayContent(false);
_game->_renderer->flip();
}
// normal thumbnail
return _game->_renderer->takeScreenshot(width, height);
}
return nullptr;
}
//////////////////////////////////////////////////////////////////////////
bool SaveThumbHelper::storeThumbnail(bool doFlip) {
SAFE_DELETE(_thumbnail);
if (_game->_thumbnailWidth > 0 && _game->_thumbnailHeight > 0) {
_thumbnail = storeThumb(doFlip, _game->_thumbnailWidth, _game->_thumbnailHeight);
if (!_thumbnail) {
return STATUS_FAILED;
}
}
storeScummVMThumbNail();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool SaveThumbHelper::storeScummVMThumbNail(bool doFlip) {
SAFE_DELETE(_scummVMThumb);
_scummVMThumb = storeThumb(doFlip, kThumbnailWidth, kThumbnailHeight2);
if (!_scummVMThumb) {
return STATUS_FAILED;
}
return STATUS_OK;
}
} // End of namespace Wintermute