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101
engines/wintermute/base/gfx/tinygl/base_surface_tinygl.h
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101
engines/wintermute/base/gfx/tinygl/base_surface_tinygl.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WINTERMUTE_BASE_SURFACE_TINYGL_H
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#define WINTERMUTE_BASE_SURFACE_TINYGL_H
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#include "engines/wintermute/base/gfx/base_surface.h"
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#if defined(USE_TINYGL)
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#include "graphics/tinygl/tinygl.h"
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namespace Wintermute {
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class BaseGame;
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class BaseRenderer3D;
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class BaseSurfaceTinyGL : public BaseSurface {
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public:
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BaseSurfaceTinyGL(BaseGame *game, BaseRenderer3D *renderer);
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~BaseSurfaceTinyGL();
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bool invalidate() override;
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bool prepareToDraw() override;
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bool displayTransRotate(int x, int y, float rotate, int32 hotspotX, int32 hotspotY, Common::Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override;
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bool displayTransZoom(int x, int y, Common::Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override;
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bool displayTrans(int x, int y, Common::Rect32 rect, uint32 alpha = 0xFFFFFFFF, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0) override;
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bool display(int x, int y, Common::Rect32 rect, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override;
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bool displayTiled(int x, int y, Common::Rect32 rect, int numTimesX, int numTimesY) override;
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bool create(const char *filename, bool texture2D, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false) override;
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bool create(int width, int height) override;
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bool setAlphaImage(const char *filename) override;
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bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false) override;
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bool putPixel(int x, int y, byte r, byte g, byte b, byte a) override;
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bool getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a = nullptr) const override;
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bool startPixelOp() override;
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bool endPixelOp() override;
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bool isTransparentAtLite(int x, int y) const override;
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void setTexture();
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int getWidth() override {
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return _width;
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}
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int getHeight() override {
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return _height;
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}
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uint getGLTextureWidth() const {
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return _texWidth;
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}
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uint getGLTextureHeight() const {
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return _texHeight;
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}
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TinyGL::BlitImage *getBlitImage() {
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return _blitImage;
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}
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private:
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TGLuint _tex;
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BaseRenderer3D *_renderer;
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Graphics::Surface *_imageData;
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Graphics::Surface *_maskData;
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uint _texWidth{};
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uint _texHeight{};
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bool _pixelOpReady;
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bool _surfaceModified;
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TinyGL::BlitImage *_blitImage;
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bool _texture2D;
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bool loadImage();
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void writeAlpha(Graphics::Surface *surface, const Graphics::Surface *mask);
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};
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} // End of namespace Wintermute
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#endif // defined(USE_TINYGL)
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#endif
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