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scummvm-cursorfix/engines/wintermute/base/gfx/tinygl/base_surface_tinygl.h
2026-02-02 04:50:13 +01:00

102 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WINTERMUTE_BASE_SURFACE_TINYGL_H
#define WINTERMUTE_BASE_SURFACE_TINYGL_H
#include "engines/wintermute/base/gfx/base_surface.h"
#if defined(USE_TINYGL)
#include "graphics/tinygl/tinygl.h"
namespace Wintermute {
class BaseGame;
class BaseRenderer3D;
class BaseSurfaceTinyGL : public BaseSurface {
public:
BaseSurfaceTinyGL(BaseGame *game, BaseRenderer3D *renderer);
~BaseSurfaceTinyGL();
bool invalidate() override;
bool prepareToDraw() override;
bool displayTransRotate(int x, int y, float rotate, int32 hotspotX, int32 hotspotY, Common::Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override;
bool displayTransZoom(int x, int y, Common::Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override;
bool displayTrans(int x, int y, Common::Rect32 rect, uint32 alpha = 0xFFFFFFFF, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0) override;
bool display(int x, int y, Common::Rect32 rect, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override;
bool displayTiled(int x, int y, Common::Rect32 rect, int numTimesX, int numTimesY) override;
bool create(const char *filename, bool texture2D, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false) override;
bool create(int width, int height) override;
bool setAlphaImage(const char *filename) override;
bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false) override;
bool putPixel(int x, int y, byte r, byte g, byte b, byte a) override;
bool getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a = nullptr) const override;
bool startPixelOp() override;
bool endPixelOp() override;
bool isTransparentAtLite(int x, int y) const override;
void setTexture();
int getWidth() override {
return _width;
}
int getHeight() override {
return _height;
}
uint getGLTextureWidth() const {
return _texWidth;
}
uint getGLTextureHeight() const {
return _texHeight;
}
TinyGL::BlitImage *getBlitImage() {
return _blitImage;
}
private:
TGLuint _tex;
BaseRenderer3D *_renderer;
Graphics::Surface *_imageData;
Graphics::Surface *_maskData;
uint _texWidth{};
uint _texHeight{};
bool _pixelOpReady;
bool _surfaceModified;
TinyGL::BlitImage *_blitImage;
bool _texture2D;
bool loadImage();
void writeAlpha(Graphics::Surface *surface, const Graphics::Surface *mask);
};
} // End of namespace Wintermute
#endif // defined(USE_TINYGL)
#endif