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engines/wintermute/base/font/base_font.h
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60
engines/wintermute/base/font/base_font.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BASE_FONT_H
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#define WINTERMUTE_BASE_FONT_H
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#include "engines/wintermute/base/base_object.h"
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#define NUM_CHARACTERS 256
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namespace Wintermute {
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class BaseFont : public BaseObject {
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public:
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DECLARE_PERSISTENT(BaseFont, BaseObject)
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virtual int getTextWidth(const byte *text, int maxLength = -1);
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virtual int getTextHeight(const byte *text, int width);
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virtual void drawText(const byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1);
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virtual int getLetterHeight();
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virtual void initLoop() {}
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virtual void afterLoad() {}
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BaseFont(BaseGame *inGame);
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~BaseFont() override;
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static BaseFont *createFromFile(BaseGame *game, const char *filename);
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private:
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//bool loadBuffer(char *buffer);
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//bool loadFile(const char* Filename);
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static bool isTrueType(BaseGame *game, const char *filename);
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};
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} // End of namespace Wintermute
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#endif
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