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scummvm-cursorfix/engines/wintermute/base/font/base_font.h
2026-02-02 04:50:13 +01:00

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1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BASE_FONT_H
#define WINTERMUTE_BASE_FONT_H
#include "engines/wintermute/base/base_object.h"
#define NUM_CHARACTERS 256
namespace Wintermute {
class BaseFont : public BaseObject {
public:
DECLARE_PERSISTENT(BaseFont, BaseObject)
virtual int getTextWidth(const byte *text, int maxLength = -1);
virtual int getTextHeight(const byte *text, int width);
virtual void drawText(const byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1);
virtual int getLetterHeight();
virtual void initLoop() {}
virtual void afterLoad() {}
BaseFont(BaseGame *inGame);
~BaseFont() override;
static BaseFont *createFromFile(BaseGame *game, const char *filename);
private:
//bool loadBuffer(char *buffer);
//bool loadFile(const char* Filename);
static bool isTrueType(BaseGame *game, const char *filename);
};
} // End of namespace Wintermute
#endif