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engines/wintermute/base/base_surface_storage.cpp
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209
engines/wintermute/base/base_surface_storage.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/base/base_surface_storage.h"
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#include "engines/wintermute/base/gfx/base_surface.h"
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#include "engines/wintermute/base/gfx/base_renderer.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_engine.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "engines/wintermute/utils/utils.h"
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#include "common/str.h"
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namespace Wintermute {
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//IMPLEMENT_PERSISTENT(BaseSurfaceStorage, true)
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//////////////////////////////////////////////////////////////////////
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BaseSurfaceStorage::BaseSurfaceStorage(BaseGame *inGame) : BaseClass(inGame) {
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_lastCleanupTime = 0;
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}
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//////////////////////////////////////////////////////////////////////
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BaseSurfaceStorage::~BaseSurfaceStorage() {
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cleanup(true);
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurfaceStorage::cleanup(bool warn) {
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for (int32 i = 0; i < _surfaces.getSize(); i++) {
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if (warn) {
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_game->LOG(0, "BaseSurfaceStorage warning: purging surface '%s', usage:%d", _surfaces[i]->_filename, _surfaces[i]->_referenceCount);
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}
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delete _surfaces[i];
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}
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_surfaces.removeAll();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurfaceStorage::initLoop() {
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if (_game->_smartCache && _game->_liveTimer - _lastCleanupTime >= _game->_surfaceGCCycleTime) {
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_lastCleanupTime = _game->_liveTimer;
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sortSurfaces();
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for (int32 i = 0; i < _surfaces.getSize(); i++) {
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if (_surfaces[i]->_lifeTime <= 0) {
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break;
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}
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if (_surfaces[i]->_lifeTime > 0 && _surfaces[i]->_valid && (int32)(_game->_liveTimer - _surfaces[i]->_lastUsedTime) >= _surfaces[i]->_lifeTime) {
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//_game->quickMessageForm("Invalidating: %s", _surfaces[i]->_filename);
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_surfaces[i]->invalidate();
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}
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}
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////
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bool BaseSurfaceStorage::removeSurface(BaseSurface *surface) {
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for (int32 i = 0; i < _surfaces.getSize(); i++) {
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if (_surfaces[i] == surface) {
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_surfaces[i]->_referenceCount--;
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if (_surfaces[i]->_referenceCount <= 0) {
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delete _surfaces[i];
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_surfaces.removeAt(i);
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}
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break;
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}
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////
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BaseSurface *BaseSurfaceStorage::addSurface(const char *filename, bool texture2D, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
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for (int32 i = 0; i < _surfaces.getSize(); i++) {
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if (scumm_stricmp(_surfaces[i]->_filename, filename) == 0) {
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_surfaces[i]->_referenceCount++;
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return _surfaces[i];
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}
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}
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if (!_game->_fileManager->hasFile(filename)) {
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if (filename) {
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_game->LOG(0, "Missing image: '%s'", filename);
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}
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if (_game->_debugMode) {
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return addSurface("invalid_debug.bmp", texture2D, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded);
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} else {
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return addSurface("invalid.bmp", texture2D, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded);
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}
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}
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BaseSurface *surface;
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surface = BaseEngine::getRenderer()->createSurface();
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if (!surface) {
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return nullptr;
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}
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if (DID_FAIL(surface->create(filename, texture2D, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded))) {
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delete surface;
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return nullptr;
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} else {
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surface->_referenceCount = 1;
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_surfaces.add(surface);
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return surface;
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}
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}
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//////////////////////////////////////////////////////////////////////
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bool BaseSurfaceStorage::restoreAll() {
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bool ret;
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for (int32 i = 0; i < _surfaces.getSize(); i++) {
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ret = _surfaces[i]->restore();
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if (ret != STATUS_OK) {
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_game->LOG(0, "BaseSurfaceStorage::restoreAll failed");
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return ret;
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}
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}
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return STATUS_OK;
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}
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/*
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurfaceStorage::persist(BasePersistenceManager *persistMgr)
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{
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if (!persistMgr->getIsSaving()) cleanup(false);
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persistMgr->transfer(TMEMBER(_game));
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//_surfaces.persist(persistMgr);
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return STATUS_OK;
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}
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*/
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//////////////////////////////////////////////////////////////////////////
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bool BaseSurfaceStorage::sortSurfaces() {
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qsort_msvc(_surfaces.getData(), _surfaces.getSize(), sizeof(BaseSurface *), surfaceSortCB);
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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int32 BaseSurfaceStorage::surfaceSortCB(const void *arg1, const void *arg2) {
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void *o1 = const_cast<void *>(arg1);
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void *o2 = const_cast<void *>(arg2);
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BaseSurface *s1 = *((BaseSurface **)o1);
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BaseSurface *s2 = *((BaseSurface **)o2);
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// sort by life time
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if (s1->_lifeTime <= 0 && s2->_lifeTime > 0) {
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return 1;
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} else if (s1->_lifeTime > 0 && s2->_lifeTime <= 0) {
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return -1;
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}
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// sort by validity
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if (s1->_valid && !s2->_valid) {
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return -1;
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} else if (!s1->_valid && s2->_valid) {
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return 1;
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// sort by time
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} else if (s1->_lastUsedTime > s2->_lastUsedTime) {
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return 1;
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} else if (s1->_lastUsedTime < s2->_lastUsedTime) {
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return -1;
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} else {
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return 0;
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}
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}
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} // End of namespace Wintermute
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