Files
scummvm-cursorfix/engines/wintermute/base/base_surface_storage.cpp
2026-02-02 04:50:13 +01:00

210 lines
6.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/base_surface_storage.h"
#include "engines/wintermute/base/gfx/base_surface.h"
#include "engines/wintermute/base/gfx/base_renderer.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/utils/utils.h"
#include "common/str.h"
namespace Wintermute {
//IMPLEMENT_PERSISTENT(BaseSurfaceStorage, true)
//////////////////////////////////////////////////////////////////////
BaseSurfaceStorage::BaseSurfaceStorage(BaseGame *inGame) : BaseClass(inGame) {
_lastCleanupTime = 0;
}
//////////////////////////////////////////////////////////////////////
BaseSurfaceStorage::~BaseSurfaceStorage() {
cleanup(true);
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceStorage::cleanup(bool warn) {
for (int32 i = 0; i < _surfaces.getSize(); i++) {
if (warn) {
_game->LOG(0, "BaseSurfaceStorage warning: purging surface '%s', usage:%d", _surfaces[i]->_filename, _surfaces[i]->_referenceCount);
}
delete _surfaces[i];
}
_surfaces.removeAll();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceStorage::initLoop() {
if (_game->_smartCache && _game->_liveTimer - _lastCleanupTime >= _game->_surfaceGCCycleTime) {
_lastCleanupTime = _game->_liveTimer;
sortSurfaces();
for (int32 i = 0; i < _surfaces.getSize(); i++) {
if (_surfaces[i]->_lifeTime <= 0) {
break;
}
if (_surfaces[i]->_lifeTime > 0 && _surfaces[i]->_valid && (int32)(_game->_liveTimer - _surfaces[i]->_lastUsedTime) >= _surfaces[i]->_lifeTime) {
//_game->quickMessageForm("Invalidating: %s", _surfaces[i]->_filename);
_surfaces[i]->invalidate();
}
}
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////
bool BaseSurfaceStorage::removeSurface(BaseSurface *surface) {
for (int32 i = 0; i < _surfaces.getSize(); i++) {
if (_surfaces[i] == surface) {
_surfaces[i]->_referenceCount--;
if (_surfaces[i]->_referenceCount <= 0) {
delete _surfaces[i];
_surfaces.removeAt(i);
}
break;
}
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////
BaseSurface *BaseSurfaceStorage::addSurface(const char *filename, bool texture2D, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
for (int32 i = 0; i < _surfaces.getSize(); i++) {
if (scumm_stricmp(_surfaces[i]->_filename, filename) == 0) {
_surfaces[i]->_referenceCount++;
return _surfaces[i];
}
}
if (!_game->_fileManager->hasFile(filename)) {
if (filename) {
_game->LOG(0, "Missing image: '%s'", filename);
}
if (_game->_debugMode) {
return addSurface("invalid_debug.bmp", texture2D, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded);
} else {
return addSurface("invalid.bmp", texture2D, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded);
}
}
BaseSurface *surface;
surface = BaseEngine::getRenderer()->createSurface();
if (!surface) {
return nullptr;
}
if (DID_FAIL(surface->create(filename, texture2D, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded))) {
delete surface;
return nullptr;
} else {
surface->_referenceCount = 1;
_surfaces.add(surface);
return surface;
}
}
//////////////////////////////////////////////////////////////////////
bool BaseSurfaceStorage::restoreAll() {
bool ret;
for (int32 i = 0; i < _surfaces.getSize(); i++) {
ret = _surfaces[i]->restore();
if (ret != STATUS_OK) {
_game->LOG(0, "BaseSurfaceStorage::restoreAll failed");
return ret;
}
}
return STATUS_OK;
}
/*
//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceStorage::persist(BasePersistenceManager *persistMgr)
{
if (!persistMgr->getIsSaving()) cleanup(false);
persistMgr->transfer(TMEMBER(_game));
//_surfaces.persist(persistMgr);
return STATUS_OK;
}
*/
//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceStorage::sortSurfaces() {
qsort_msvc(_surfaces.getData(), _surfaces.getSize(), sizeof(BaseSurface *), surfaceSortCB);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
int32 BaseSurfaceStorage::surfaceSortCB(const void *arg1, const void *arg2) {
void *o1 = const_cast<void *>(arg1);
void *o2 = const_cast<void *>(arg2);
BaseSurface *s1 = *((BaseSurface **)o1);
BaseSurface *s2 = *((BaseSurface **)o2);
// sort by life time
if (s1->_lifeTime <= 0 && s2->_lifeTime > 0) {
return 1;
} else if (s1->_lifeTime > 0 && s2->_lifeTime <= 0) {
return -1;
}
// sort by validity
if (s1->_valid && !s2->_valid) {
return -1;
} else if (!s1->_valid && s2->_valid) {
return 1;
// sort by time
} else if (s1->_lastUsedTime > s2->_lastUsedTime) {
return 1;
} else if (s1->_lastUsedTime < s2->_lastUsedTime) {
return -1;
} else {
return 0;
}
}
} // End of namespace Wintermute