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engines/watchmaker/3d/vertex.h
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52
engines/watchmaker/3d/vertex.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WATCHMAKER_VERTEX_H
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#define WATCHMAKER_VERTEX_H
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#include "watchmaker/types.h"
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#include "watchmaker/windows_hacks.h"
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namespace Watchmaker {
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// VertexBuffer vertices definition
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#pragma pack(1)
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struct gVertex {
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float x; // untransformed vertex
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float y;
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float z;
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int32 diffuse; // diffuse color
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float u1; // texture set for primary texture
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float v1;
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float u2; // texture set for lightmaps
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float v2;
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};
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#pragma pack()
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struct pVert {
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float x, y, z, rhw; // transformed vertex
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DWORD diffuse; // diffuse color
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} ;
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} // End of namespace Watchmaker
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#endif // WATCHMAKER_VERTEX_H
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