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engines/ultima/ultima8/world/missile_tracker.h
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57
engines/ultima/ultima8/world/missile_tracker.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_WORLD_MISSILETRACKER_H
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#define ULTIMA8_WORLD_MISSILETRACKER_H
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namespace Ultima {
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namespace Ultima8 {
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class Item;
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class MissileTracker {
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public:
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MissileTracker(const Item *item, ObjId owner, int32 sx, int32 sy, int32 sz,
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int32 tx, int32 ty, int32 tz,
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int32 speed, int32 gravity);
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MissileTracker(const Item *item, ObjId owner, int32 tx, int32 ty, int32 tz,
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int32 speed, int32 gravity);
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~MissileTracker();
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bool isPathClear() const;
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void launchItem();
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protected:
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void init(int32 sx, int32 sy, int32 sz, int32 speed);
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private:
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ObjId _objId, _owner;
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int32 _destX, _destY, _destZ;
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int32 _speedX, _speedY, _speedZ;
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int32 _gravity;
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int _frames;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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