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scummvm-cursorfix/engines/ultima/ultima8/world/missile_tracker.h
2026-02-02 04:50:13 +01:00

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1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_WORLD_MISSILETRACKER_H
#define ULTIMA8_WORLD_MISSILETRACKER_H
namespace Ultima {
namespace Ultima8 {
class Item;
class MissileTracker {
public:
MissileTracker(const Item *item, ObjId owner, int32 sx, int32 sy, int32 sz,
int32 tx, int32 ty, int32 tz,
int32 speed, int32 gravity);
MissileTracker(const Item *item, ObjId owner, int32 tx, int32 ty, int32 tz,
int32 speed, int32 gravity);
~MissileTracker();
bool isPathClear() const;
void launchItem();
protected:
void init(int32 sx, int32 sy, int32 sz, int32 speed);
private:
ObjId _objId, _owner;
int32 _destX, _destY, _destZ;
int32 _speedX, _speedY, _speedZ;
int32 _gravity;
int _frames;
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif