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engines/ultima/ultima8/world/minimap.h
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67
engines/ultima/ultima8/world/minimap.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/misc/common_types.h"
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#include "graphics/surface.h"
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#ifndef ULTIMA8_WORLD_MINIMAP_H
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#define ULTIMA8_WORLD_MINIMAP_H
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namespace Common {
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class Path;
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}
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namespace Ultima {
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namespace Ultima8 {
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class CurrentMap;
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class Item;
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#define MINMAPGUMP_SCALE 8
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class MiniMap {
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private:
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uint32 _mapNum;
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Graphics::Surface _surface;
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uint32 sampleAtPoint(const CurrentMap &map, int x, int y);
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uint32 sampleAtPoint(const Item &item, int x, int y);
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const Common::Rect getCropBounds() const;
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public:
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MiniMap(uint32 mapNum);
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~MiniMap();
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void update(const CurrentMap &map);
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Common::Point getItemLocation(const Item &item, unsigned int chunkSize);
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uint32 getMapNum() const { return _mapNum; }
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Graphics::Surface *getSurface() { return &_surface; }
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bool load(Common::ReadStream *rs, uint32 version);
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void save(Common::WriteStream *ws) const;
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bool dump(const Common::Path &filename) const;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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