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scummvm-cursorfix/engines/ultima/ultima8/world/minimap.h
2026-02-02 04:50:13 +01:00

68 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima8/misc/common_types.h"
#include "graphics/surface.h"
#ifndef ULTIMA8_WORLD_MINIMAP_H
#define ULTIMA8_WORLD_MINIMAP_H
namespace Common {
class Path;
}
namespace Ultima {
namespace Ultima8 {
class CurrentMap;
class Item;
#define MINMAPGUMP_SCALE 8
class MiniMap {
private:
uint32 _mapNum;
Graphics::Surface _surface;
uint32 sampleAtPoint(const CurrentMap &map, int x, int y);
uint32 sampleAtPoint(const Item &item, int x, int y);
const Common::Rect getCropBounds() const;
public:
MiniMap(uint32 mapNum);
~MiniMap();
void update(const CurrentMap &map);
Common::Point getItemLocation(const Item &item, unsigned int chunkSize);
uint32 getMapNum() const { return _mapNum; }
Graphics::Surface *getSurface() { return &_surface; }
bool load(Common::ReadStream *rs, uint32 version);
void save(Common::WriteStream *ws) const;
bool dump(const Common::Path &filename) const;
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif