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engines/ultima/ultima8/world/item_factory.h
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engines/ultima/ultima8/world/item_factory.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_WORLD_ITEMFACTORY_H
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#define ULTIMA8_WORLD_ITEMFACTORY_H
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namespace Ultima {
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namespace Ultima8 {
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class Item;
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class Actor;
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class Object;
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class ItemFactory {
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public:
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//! create an item.
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//! look up (where?) what type of item the given shape is, and
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//! create an instance of the corresponding Item class.
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//! If objid is set, assign item an objectid
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static Item *createItem(uint32 shape, uint32 frame, uint16 quality,
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uint16 flags, uint16 npcnum, uint16 mapnum,
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uint32 extendedflags, bool objid);
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//! create an actor.
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//! If objid is set, assign actor an actor-objid
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static Actor *createActor(uint32 shape, uint32 frame, uint16 quality,
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uint16 flags, uint16 npcnum, uint16 mapnum,
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uint32 extendedflags, bool objid);
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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