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scummvm-cursorfix/engines/ultima/ultima8/world/item_factory.h
2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_WORLD_ITEMFACTORY_H
#define ULTIMA8_WORLD_ITEMFACTORY_H
namespace Ultima {
namespace Ultima8 {
class Item;
class Actor;
class Object;
class ItemFactory {
public:
//! create an item.
//! look up (where?) what type of item the given shape is, and
//! create an instance of the corresponding Item class.
//! If objid is set, assign item an objectid
static Item *createItem(uint32 shape, uint32 frame, uint16 quality,
uint16 flags, uint16 npcnum, uint16 mapnum,
uint32 extendedflags, bool objid);
//! create an actor.
//! If objid is set, assign actor an actor-objid
static Actor *createActor(uint32 shape, uint32 frame, uint16 quality,
uint16 flags, uint16 npcnum, uint16 mapnum,
uint32 extendedflags, bool objid);
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif