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engines/ultima/ultima8/world/glob_egg.cpp
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engines/ultima/ultima8/world/glob_egg.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/world/glob_egg.h"
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#include "ultima/ultima8/world/map_glob.h"
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#include "ultima/ultima8/games/game_data.h"
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#include "ultima/ultima8/world/item_factory.h"
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#include "ultima/ultima8/ultima8.h"
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namespace Ultima {
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namespace Ultima8 {
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DEFINE_RUNTIME_CLASSTYPE_CODE(GlobEgg)
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GlobEgg::GlobEgg() {
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}
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GlobEgg::~GlobEgg() {
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}
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// Called when an item has entered the fast area
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uint32 GlobEgg::enterFastArea() {
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uint32 coordmask = ~0x1FFU;
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unsigned int coordshift = 1;
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unsigned int offset = 1;
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if (GAME_IS_CRUSADER) {
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coordmask = ~0x3FFU;
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coordshift = 2;
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offset = 2;
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}
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// Expand it
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if (!hasFlags(FLG_FASTAREA)) {
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const MapGlob *glob = GameData::get_instance()->getGlob(_quality);
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if (!glob) return 0;
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for (const auto &globitem : glob->_contents) {
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Item *item = ItemFactory::createItem(globitem.shape, globitem.frame,
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0,
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FLG_DISPOSABLE | FLG_FAST_ONLY,
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0, 0, 0, true);
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// calculate object's world position
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int32 itemx = (_x & coordmask) + (globitem.x << coordshift) + offset;
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int32 itemy = (_y & coordmask) + (globitem.y << coordshift) + offset;
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int32 itemz = _z + globitem.z;
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item->move(itemx, itemy, itemz);
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}
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}
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return Item::enterFastArea();
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}
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void GlobEgg::saveData(Common::WriteStream *ws) {
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Item::saveData(ws);
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}
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bool GlobEgg::loadData(Common::ReadStream *rs, uint32 version) {
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return Item::loadData(rs, version);
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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