Files
scummvm-cursorfix/engines/ultima/ultima8/world/glob_egg.cpp
2026-02-02 04:50:13 +01:00

86 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima8/world/glob_egg.h"
#include "ultima/ultima8/world/map_glob.h"
#include "ultima/ultima8/games/game_data.h"
#include "ultima/ultima8/world/item_factory.h"
#include "ultima/ultima8/ultima8.h"
namespace Ultima {
namespace Ultima8 {
DEFINE_RUNTIME_CLASSTYPE_CODE(GlobEgg)
GlobEgg::GlobEgg() {
}
GlobEgg::~GlobEgg() {
}
// Called when an item has entered the fast area
uint32 GlobEgg::enterFastArea() {
uint32 coordmask = ~0x1FFU;
unsigned int coordshift = 1;
unsigned int offset = 1;
if (GAME_IS_CRUSADER) {
coordmask = ~0x3FFU;
coordshift = 2;
offset = 2;
}
// Expand it
if (!hasFlags(FLG_FASTAREA)) {
const MapGlob *glob = GameData::get_instance()->getGlob(_quality);
if (!glob) return 0;
for (const auto &globitem : glob->_contents) {
Item *item = ItemFactory::createItem(globitem.shape, globitem.frame,
0,
FLG_DISPOSABLE | FLG_FAST_ONLY,
0, 0, 0, true);
// calculate object's world position
int32 itemx = (_x & coordmask) + (globitem.x << coordshift) + offset;
int32 itemy = (_y & coordmask) + (globitem.y << coordshift) + offset;
int32 itemz = _z + globitem.z;
item->move(itemx, itemy, itemz);
}
}
return Item::enterFastArea();
}
void GlobEgg::saveData(Common::WriteStream *ws) {
Item::saveData(ws);
}
bool GlobEgg::loadData(Common::ReadStream *rs, uint32 version) {
return Item::loadData(rs, version);
}
} // End of namespace Ultima8
} // End of namespace Ultima