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engines/ultima/ultima8/world/egg.h
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engines/ultima/ultima8/world/egg.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_WORLD_EGG_H
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#define ULTIMA8_WORLD_EGG_H
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#include "ultima/ultima8/world/item.h"
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#include "ultima/ultima8/usecode/intrinsics.h"
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namespace Ultima {
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namespace Ultima8 {
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class Egg : public Item {
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friend class ItemFactory;
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public:
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Egg();
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~Egg() override;
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ENABLE_RUNTIME_CLASSTYPE()
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int getXRange() const {
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return (_npcNum >> 4) & 0xF;
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}
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int getYRange() const {
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return _npcNum & 0xF;
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}
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void setXRange(int r) {
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_npcNum &= 0x0F;
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_npcNum |= (r & 0xF) << 4;
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}
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void setYRange(int r) {
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_npcNum &= 0xF0;
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_npcNum |= (r & 0xF);
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}
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//! hatch the egg
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virtual uint16 hatch();
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//! unhatch the egg (for Crusader only)
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virtual uint16 unhatch();
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//! The item has left the fast area
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void leaveFastArea() override;
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//! clear the '_hatched' flag
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void reset() {
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_hatched = false;
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}
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Common::String dumpInfo() const override;
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bool loadData(Common::ReadStream *rs, uint32 version);
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void saveData(Common::WriteStream *ws) override;
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INTRINSIC(I_getEggXRange);
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INTRINSIC(I_getEggYRange);
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INTRINSIC(I_setEggXRange);
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INTRINSIC(I_setEggYRange);
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INTRINSIC(I_getEggId);
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INTRINSIC(I_setEggId);
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protected:
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bool _hatched;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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