Files
scummvm-cursorfix/engines/ultima/ultima8/world/egg.h
2026-02-02 04:50:13 +01:00

88 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_WORLD_EGG_H
#define ULTIMA8_WORLD_EGG_H
#include "ultima/ultima8/world/item.h"
#include "ultima/ultima8/usecode/intrinsics.h"
namespace Ultima {
namespace Ultima8 {
class Egg : public Item {
friend class ItemFactory;
public:
Egg();
~Egg() override;
ENABLE_RUNTIME_CLASSTYPE()
int getXRange() const {
return (_npcNum >> 4) & 0xF;
}
int getYRange() const {
return _npcNum & 0xF;
}
void setXRange(int r) {
_npcNum &= 0x0F;
_npcNum |= (r & 0xF) << 4;
}
void setYRange(int r) {
_npcNum &= 0xF0;
_npcNum |= (r & 0xF);
}
//! hatch the egg
virtual uint16 hatch();
//! unhatch the egg (for Crusader only)
virtual uint16 unhatch();
//! The item has left the fast area
void leaveFastArea() override;
//! clear the '_hatched' flag
void reset() {
_hatched = false;
}
Common::String dumpInfo() const override;
bool loadData(Common::ReadStream *rs, uint32 version);
void saveData(Common::WriteStream *ws) override;
INTRINSIC(I_getEggXRange);
INTRINSIC(I_getEggYRange);
INTRINSIC(I_setEggXRange);
INTRINSIC(I_setEggYRange);
INTRINSIC(I_getEggId);
INTRINSIC(I_setEggId);
protected:
bool _hatched;
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif