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98
engines/ultima/ultima8/world/bobo_boomer_process.cpp
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98
engines/ultima/ultima8/world/bobo_boomer_process.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/world/bobo_boomer_process.h"
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#include "ultima/ultima8/games/game_data.h"
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#include "ultima/ultima8/kernel/kernel.h"
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#include "ultima/ultima8/kernel/delay_process.h"
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#include "ultima/ultima8/world/item.h"
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#include "ultima/ultima8/world/fire_type.h"
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#include "ultima/ultima8/ultima8.h"
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namespace Ultima {
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namespace Ultima8 {
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DEFINE_RUNTIME_CLASSTYPE_CODE(BoboBoomerProcess)
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BoboBoomerProcess::BoboBoomerProcess() : Process(),
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_counter(0), _x(0), _y(0), _z(0)
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{}
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BoboBoomerProcess::BoboBoomerProcess(const Item *item) : Process(), _counter(0)
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{
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assert(item);
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Point3 pt = item->getLocation();
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_x = pt.x;
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_y = pt.y;
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_z = pt.z;
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_type = 0x264;
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}
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void BoboBoomerProcess::run() {
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const FireType *firetype = GameData::get_instance()->getFireType(4);
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assert(firetype);
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Common::RandomSource &rs = Ultima8Engine::get_instance()->getRandomSource();
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int32 randx = rs.getRandomNumberRngSigned(-7, 7);
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int32 randy = rs.getRandomNumberRngSigned(-7, 7);
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Point3 pt(_x + randx * 32, _y + randy * 32, _z);
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firetype->makeBulletSplashShapeAndPlaySound(pt.x, pt.y, pt.z);
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if (firetype->getRange() > 0) {
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uint16 damage = firetype->getRandomDamage();
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firetype->applySplashDamageAround(pt, damage, 1, nullptr, nullptr);
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}
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_counter++;
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if (_counter > 9) {
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terminate();
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return;
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}
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int sleep = rs.getRandomNumberRng(5, 20);
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Process *wait = new DelayProcess(sleep);
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Kernel::get_instance()->addProcess(wait);
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waitFor(wait);
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}
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void BoboBoomerProcess::saveData(Common::WriteStream *ws) {
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Process::saveData(ws);
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ws->writeSint32LE(_counter);
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ws->writeSint32LE(_x);
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ws->writeSint32LE(_y);
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ws->writeSint32LE(_z);
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}
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bool BoboBoomerProcess::loadData(Common::ReadStream *rs, uint32 version) {
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if (!Process::loadData(rs, version)) return false;
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_counter = rs->readSint32LE();
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_x = rs->readSint32LE();
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_y = rs->readSint32LE();
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_z = rs->readSint32LE();
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return true;
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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