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scummvm-cursorfix/engines/ultima/ultima8/world/bobo_boomer_process.cpp
2026-02-02 04:50:13 +01:00

99 lines
2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima8/world/bobo_boomer_process.h"
#include "ultima/ultima8/games/game_data.h"
#include "ultima/ultima8/kernel/kernel.h"
#include "ultima/ultima8/kernel/delay_process.h"
#include "ultima/ultima8/world/item.h"
#include "ultima/ultima8/world/fire_type.h"
#include "ultima/ultima8/ultima8.h"
namespace Ultima {
namespace Ultima8 {
DEFINE_RUNTIME_CLASSTYPE_CODE(BoboBoomerProcess)
BoboBoomerProcess::BoboBoomerProcess() : Process(),
_counter(0), _x(0), _y(0), _z(0)
{}
BoboBoomerProcess::BoboBoomerProcess(const Item *item) : Process(), _counter(0)
{
assert(item);
Point3 pt = item->getLocation();
_x = pt.x;
_y = pt.y;
_z = pt.z;
_type = 0x264;
}
void BoboBoomerProcess::run() {
const FireType *firetype = GameData::get_instance()->getFireType(4);
assert(firetype);
Common::RandomSource &rs = Ultima8Engine::get_instance()->getRandomSource();
int32 randx = rs.getRandomNumberRngSigned(-7, 7);
int32 randy = rs.getRandomNumberRngSigned(-7, 7);
Point3 pt(_x + randx * 32, _y + randy * 32, _z);
firetype->makeBulletSplashShapeAndPlaySound(pt.x, pt.y, pt.z);
if (firetype->getRange() > 0) {
uint16 damage = firetype->getRandomDamage();
firetype->applySplashDamageAround(pt, damage, 1, nullptr, nullptr);
}
_counter++;
if (_counter > 9) {
terminate();
return;
}
int sleep = rs.getRandomNumberRng(5, 20);
Process *wait = new DelayProcess(sleep);
Kernel::get_instance()->addProcess(wait);
waitFor(wait);
}
void BoboBoomerProcess::saveData(Common::WriteStream *ws) {
Process::saveData(ws);
ws->writeSint32LE(_counter);
ws->writeSint32LE(_x);
ws->writeSint32LE(_y);
ws->writeSint32LE(_z);
}
bool BoboBoomerProcess::loadData(Common::ReadStream *rs, uint32 version) {
if (!Process::loadData(rs, version)) return false;
_counter = rs->readSint32LE();
_x = rs->readSint32LE();
_y = rs->readSint32LE();
_z = rs->readSint32LE();
return true;
}
} // End of namespace Ultima8
} // End of namespace Ultima