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engines/ultima/ultima8/misc/debugger.h
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153
engines/ultima/ultima8/misc/debugger.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA8_ENGINE_DEBUGGER_H
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#define ULTIMA_ULTIMA8_ENGINE_DEBUGGER_H
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#include "ultima/ultima8/misc/common_types.h"
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#include "ultima/shared/std/containers.h"
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#include "common/debug.h"
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#include "common/stream.h"
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#include "gui/debugger.h"
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namespace Ultima {
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namespace Ultima8 {
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/**
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* Debugger base class
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*/
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class Debugger : public GUI::Debugger {
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private:
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const char *strBool(bool flag) {
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return flag ? "true" : "false";
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}
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// Engine
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bool cmdSaveGame(int argc, const char **argv);
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bool cmdLoadGame(int argc, const char **argv);
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bool cmdNewGame(int argc, const char **argv);
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bool cmdQuit(int argc, const char **argv);
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bool cmdSetVideoMode(int argc, const char **argv);
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bool cmdEngineStats(int argc, const char **argv);
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bool cmdAvatarInStasis(int argc, const char **argv);
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bool cmdShowEditorItems(int argc, const char **argv);
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bool cmdShowTouchingItems(int argc, const char **argv);
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bool cmdCloseItemGumps(int argc, const char **argv);
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bool cmdCameraOnAvatar(int argc, const char **argv);
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// Audio Process
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bool cmdListSFX(int argc, const char **argv);
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bool cmdStopSFX(int argc, const char **argv);
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bool cmdPlaySFX(int argc, const char **argv);
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// Cheats
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bool cmdCheatMode(int argc, const char **argv);
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bool cmdCheatItems(int argc, const char **argv);
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bool cmdCheatEquip(int argc, const char **argv);
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bool cmdMaxStats(int argc, const char **argv);
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bool cmdHeal(int argc, const char **argv);
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bool cmdInvincibility(int argc, const char **argv);
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bool cmdHackMover(int argc, const char **argv);
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// Game Map Gump
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bool cmdHighlightItems(int argc, const char **argv);
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bool cmdFootpads(int argc, const char **argv);
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bool cmdGridlines(int argc, const char **argv);
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bool cmdDumpMap(int argc, const char **argvv);
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bool cmdDumpAllMaps(int argc, const char **argv);
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bool cmdIncrementSortOrder(int argc, const char **argv);
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bool cmdDecrementSortOrder(int argc, const char **argv);
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// Kernel
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bool cmdProcessTypes(int argc, const char **argv);
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bool cmdListProcesses(int argc, const char **argv);
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bool cmdProcessInfo(int argc, const char **argv);
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bool cmdFrameByFrame(int argc, const char **argv);
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bool cmdAdvanceFrame(int argc, const char **argv);
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// Main Actor
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bool cmdTeleport(int argc, const char **argv);
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bool cmdMark(int argc, const char **argv);
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bool cmdRecall(int argc, const char **argv);
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bool cmdListMarks(int argc, const char **argv);
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bool cmdName(int argc, const char **argv);
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bool cmdUseBackpack(int argc, const char **argv);
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bool cmdUseInventory(int argc, const char **argv);
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bool cmdUseRecall(int argc, const char **argv);
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bool cmdUseBedroll(int argc, const char **argv);
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bool cmdUseKeyring(int argc, const char **argv);
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bool cmdNextInventory(int argc, const char **argv);
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bool cmdNextWeapon(int argc, const char **argv);
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bool cmdCombat(int argc, const char **argv);
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bool cmdUseInventoryItem(int argc, const char **argv);
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bool cmdUseMedikit(int argc, const char **argv);
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bool cmdUseEnergyCube(int argc, const char **argv);
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bool cmdDetonateBomb(int argc, const char **argv);
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bool cmdDropWeapon(int argc, const char **argv);
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bool cmdStartSelection(int argc, const char **argv);
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bool cmdUseSelection(int argc, const char **argv);
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bool cmdGrabItems(int argc, const char **argv);
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// Object Manager
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bool cmdObjectTypes(int argc, const char **argv);
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bool cmdObjectInfo(int argc, const char **argv);
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// Quick Avatar Mover Process
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bool cmdQuickMover(int argc, const char **argv);
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bool cmdClipping(int argc, const char **argv);
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// UCMachine
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bool cmdGetGlobal(int argc, const char **argv);
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bool cmdSetGlobal(int argc, const char **argv);
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bool cmdTracePID(int argc, const char **argv);
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bool cmdTraceObjID(int argc, const char **argv);
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bool cmdTraceClass(int argc, const char **argv);
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bool cmdTraceAll(int argc, const char **argv);
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bool cmdStopTrace(int argc, const char **argv);
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// Miscellaneous
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bool cmdToggleFastArea(int argc, const char **argv);
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bool cmdVerifyQuit(int argc, const char **argv);
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bool cmdU8ShapeViewer(int argc, const char **argv);
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bool cmdShowMenu(int argc, const char **argv);
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bool cmdToggleMinimap(int argc, const char **argv);
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bool cmdGenerateMinimap(int argc, const char **argv);
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bool cmdClearMinimap(int argc, const char **argv);
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bool cmdInvertScreen(int argc, const char **argv);
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bool cmdPlayMovie(int argc, const char **argv);
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bool cmdPlayMusic(int argc, const char **argv);
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bool cmdBenchmarkRenderSurface(int argc, const char **argv);
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bool cmdVisualDebugPathfinder(int argc, const char **argv);
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void dumpCurrentMap(); // helper function
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public:
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Debugger();
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~Debugger() override;
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};
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extern Debugger *g_debugger;
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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