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scummvm-cursorfix/engines/ultima/ultima8/misc/debugger.h
2026-02-02 04:50:13 +01:00

154 lines
5.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA8_ENGINE_DEBUGGER_H
#define ULTIMA_ULTIMA8_ENGINE_DEBUGGER_H
#include "ultima/ultima8/misc/common_types.h"
#include "ultima/shared/std/containers.h"
#include "common/debug.h"
#include "common/stream.h"
#include "gui/debugger.h"
namespace Ultima {
namespace Ultima8 {
/**
* Debugger base class
*/
class Debugger : public GUI::Debugger {
private:
const char *strBool(bool flag) {
return flag ? "true" : "false";
}
// Engine
bool cmdSaveGame(int argc, const char **argv);
bool cmdLoadGame(int argc, const char **argv);
bool cmdNewGame(int argc, const char **argv);
bool cmdQuit(int argc, const char **argv);
bool cmdSetVideoMode(int argc, const char **argv);
bool cmdEngineStats(int argc, const char **argv);
bool cmdAvatarInStasis(int argc, const char **argv);
bool cmdShowEditorItems(int argc, const char **argv);
bool cmdShowTouchingItems(int argc, const char **argv);
bool cmdCloseItemGumps(int argc, const char **argv);
bool cmdCameraOnAvatar(int argc, const char **argv);
// Audio Process
bool cmdListSFX(int argc, const char **argv);
bool cmdStopSFX(int argc, const char **argv);
bool cmdPlaySFX(int argc, const char **argv);
// Cheats
bool cmdCheatMode(int argc, const char **argv);
bool cmdCheatItems(int argc, const char **argv);
bool cmdCheatEquip(int argc, const char **argv);
bool cmdMaxStats(int argc, const char **argv);
bool cmdHeal(int argc, const char **argv);
bool cmdInvincibility(int argc, const char **argv);
bool cmdHackMover(int argc, const char **argv);
// Game Map Gump
bool cmdHighlightItems(int argc, const char **argv);
bool cmdFootpads(int argc, const char **argv);
bool cmdGridlines(int argc, const char **argv);
bool cmdDumpMap(int argc, const char **argvv);
bool cmdDumpAllMaps(int argc, const char **argv);
bool cmdIncrementSortOrder(int argc, const char **argv);
bool cmdDecrementSortOrder(int argc, const char **argv);
// Kernel
bool cmdProcessTypes(int argc, const char **argv);
bool cmdListProcesses(int argc, const char **argv);
bool cmdProcessInfo(int argc, const char **argv);
bool cmdFrameByFrame(int argc, const char **argv);
bool cmdAdvanceFrame(int argc, const char **argv);
// Main Actor
bool cmdTeleport(int argc, const char **argv);
bool cmdMark(int argc, const char **argv);
bool cmdRecall(int argc, const char **argv);
bool cmdListMarks(int argc, const char **argv);
bool cmdName(int argc, const char **argv);
bool cmdUseBackpack(int argc, const char **argv);
bool cmdUseInventory(int argc, const char **argv);
bool cmdUseRecall(int argc, const char **argv);
bool cmdUseBedroll(int argc, const char **argv);
bool cmdUseKeyring(int argc, const char **argv);
bool cmdNextInventory(int argc, const char **argv);
bool cmdNextWeapon(int argc, const char **argv);
bool cmdCombat(int argc, const char **argv);
bool cmdUseInventoryItem(int argc, const char **argv);
bool cmdUseMedikit(int argc, const char **argv);
bool cmdUseEnergyCube(int argc, const char **argv);
bool cmdDetonateBomb(int argc, const char **argv);
bool cmdDropWeapon(int argc, const char **argv);
bool cmdStartSelection(int argc, const char **argv);
bool cmdUseSelection(int argc, const char **argv);
bool cmdGrabItems(int argc, const char **argv);
// Object Manager
bool cmdObjectTypes(int argc, const char **argv);
bool cmdObjectInfo(int argc, const char **argv);
// Quick Avatar Mover Process
bool cmdQuickMover(int argc, const char **argv);
bool cmdClipping(int argc, const char **argv);
// UCMachine
bool cmdGetGlobal(int argc, const char **argv);
bool cmdSetGlobal(int argc, const char **argv);
bool cmdTracePID(int argc, const char **argv);
bool cmdTraceObjID(int argc, const char **argv);
bool cmdTraceClass(int argc, const char **argv);
bool cmdTraceAll(int argc, const char **argv);
bool cmdStopTrace(int argc, const char **argv);
// Miscellaneous
bool cmdToggleFastArea(int argc, const char **argv);
bool cmdVerifyQuit(int argc, const char **argv);
bool cmdU8ShapeViewer(int argc, const char **argv);
bool cmdShowMenu(int argc, const char **argv);
bool cmdToggleMinimap(int argc, const char **argv);
bool cmdGenerateMinimap(int argc, const char **argv);
bool cmdClearMinimap(int argc, const char **argv);
bool cmdInvertScreen(int argc, const char **argv);
bool cmdPlayMovie(int argc, const char **argv);
bool cmdPlayMusic(int argc, const char **argv);
bool cmdBenchmarkRenderSurface(int argc, const char **argv);
bool cmdVisualDebugPathfinder(int argc, const char **argv);
void dumpCurrentMap(); // helper function
public:
Debugger();
~Debugger() override;
};
extern Debugger *g_debugger;
} // End of namespace Ultima8
} // End of namespace Ultima
#endif