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78
engines/ultima/ultima8/gumps/weasel_dat.cpp
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78
engines/ultima/ultima8/gumps/weasel_dat.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/gumps/weasel_dat.h"
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namespace Ultima {
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namespace Ultima8 {
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static const int BLOCKS = 20;
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WeaselDat::WeaselDat(Common::ReadStream *rs) {
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uint16 numentries = rs->readUint16LE();
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if (numentries > BLOCKS)
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numentries = BLOCKS;
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// each block is 16 bytes
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for (uint i = 0; i < numentries; i++) {
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WeaselEntry entry;
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// 4 byte string ID
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for (int j = 0; j < 4; j++)
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entry._id[j] = rs->readByte();
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// Unknown 4 bytes
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rs->readUint16LE();
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rs->readUint16LE();
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// Shapeno (2 bytes)
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entry._shapeNo = rs->readUint16LE();
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// Cost (2 bytes)
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entry._cost = rs->readUint16LE();
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entry._entryNo = rs->readUint16LE();
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entry._unk = rs->readUint16LE();
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if (entry._id[0] == 'W')
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entry._type = kWeapon;
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else if (entry._id[0] == 'I')
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entry._type = kItem;
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else
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entry._type = kUnknown;
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if (entry._shapeNo)
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_items.push_back(entry);
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}
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const uint skip = (BLOCKS - numentries) * 16;
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for (uint i = 0; i < skip; i++)
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rs->readByte();
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}
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uint16 WeaselDat::getNumOfType(WeaselType type) const {
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int count = 0;
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for (const auto &item : _items) {
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if (item._type == type)
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count++;
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}
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return count;
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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