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engines/ultima/ultima8/gumps/inverter_gump.h
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engines/ultima/ultima8/gumps/inverter_gump.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_GUMPS_INVERTERGUMP_H
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#define ULTIMA8_GUMPS_INVERTERGUMP_H
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#include "ultima/ultima8/gumps/desktop_gump.h"
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#include "ultima/ultima8/misc/classtype.h"
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namespace Ultima {
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namespace Ultima8 {
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class RenderSurface;
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/**
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* A gump to vertically invert the desktop contents - happens when certain switches in the game are switched.
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*/
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class InverterGump : public DesktopGump {
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public:
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ENABLE_RUNTIME_CLASSTYPE()
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InverterGump(int32 x, int32 y, int32 width, int32 height);
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~InverterGump() override;
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void Paint(RenderSurface *surf, int32 lerp_factor, bool scaled) override;
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void PaintChildren(RenderSurface *surf, int32 lerp_factor, bool scaled) override;
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void ParentToGump(int32 &px, int32 &py,
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PointRoundDir r = ROUND_TOPLEFT) override;
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void GumpToParent(int32 &gx, int32 &gy,
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PointRoundDir r = ROUND_TOPLEFT) override;
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void RenderSurfaceChanged() override;
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protected:
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RenderSurface *_buffer;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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