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57
engines/ultima/ultima8/gumps/cru_stat_gump.cpp
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57
engines/ultima/ultima8/gumps/cru_stat_gump.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/gumps/cru_stat_gump.h"
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namespace Ultima {
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namespace Ultima8 {
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DEFINE_RUNTIME_CLASSTYPE_CODE(CruStatGump)
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CruStatGump::CruStatGump() : TranslucentGump() {
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}
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CruStatGump::CruStatGump(Shape *shape, int x)
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: TranslucentGump(x, 0, 5, 5, 0, FLAG_DONT_SAVE) {
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_shape = shape;
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}
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CruStatGump::~CruStatGump() {
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}
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void CruStatGump::InitGump(Gump *newparent, bool take_focus) {
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TranslucentGump::InitGump(newparent, take_focus);
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UpdateDimsFromShape();
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}
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void CruStatGump::saveData(Common::WriteStream *ws) {
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TranslucentGump::saveData(ws);
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}
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bool CruStatGump::loadData(Common::ReadStream *rs, uint32 version) {
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return TranslucentGump::loadData(rs, version);
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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