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engines/ultima/ultima8/gfx/render_surface.h
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185
engines/ultima/ultima8/gfx/render_surface.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_GFX_RENDERSURFACE_H
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#define ULTIMA8_GFX_RENDERSURFACE_H
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#include "graphics/managed_surface.h"
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namespace Ultima {
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namespace Ultima8 {
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class Shape;
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//
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// RenderSurface
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//
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// Desc: The base class for rendering in Pentagram
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//
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class RenderSurface {
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private:
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// Frame buffer
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uint8 *_pixels; // Pointer to logical pixel 0,0
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// Dimensions
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int32 _ox, _oy; // Physical Pixel for Logical Origin
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int32 _pitch; // Frame buffer pitch (bytes) (could be negated)
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bool _flipped;
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// Clipping Rectangle
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Common::Rect _clipWindow;
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// Locking count
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uint32 _lockCount; // Number of locks on surface
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Graphics::ManagedSurface *_surface;
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DisposeAfterUse::Flag _disposeAfterUse;
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// Update the Pixels Pointer
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void SetPixelsPointer();
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public:
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// Create a render surface
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RenderSurface(int width, int height, const Graphics::PixelFormat &format);
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// Create from a managed surface
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RenderSurface(Graphics::ManagedSurface *s, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
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~RenderSurface();
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//
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// Being/End Painting
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//
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//! Begin painting to the buffer. MUST BE CALLED BEFORE DOING ANYTHING TO THE SURFACE!
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// \note Can be called multiple times
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// \return true on success, false on failure
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bool BeginPainting();
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//! Finish paining to the buffer.
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// \note MUST BE CALLED FOR EACH CALL TO BeginPainting()
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// \return true on success, false on failure
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bool EndPainting();
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//
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// Surface Properties
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//
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//! Set the Origin of the Surface
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void SetOrigin(int32 x, int32 y);
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//! Set the Origin of the Surface
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void GetOrigin(int32 &x, int32 &y) const;
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//! Get the Surface Dimensions
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Common::Rect32 getSurfaceDims() const;
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//! Get Clipping Rectangle
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Common::Rect32 getClippingRect() const;
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//! Set Clipping Rectangle
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void setClippingRect(const Common::Rect32 &);
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//! Flip the surface
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void SetFlipped(bool flipped);
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//! Has the render surface been flipped?
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bool IsFlipped() const;
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//! Get a reference to the underlying surface that's being encapsulated
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Graphics::ManagedSurface *getRawSurface() const {
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return _surface;
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};
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//! Fill the region with a color in the pixel format
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void fillRect(const Common::Rect32 &r, uint32 color);
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//! Fill the region with a color in the pixel format
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void frameRect(const Common::Rect32 &r, uint32 color);
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// Draw a line with a color in the pixel format
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void drawLine(int32 sx, int32 sy, int32 ex, int32 ey, uint32 color);
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//! Fill the region with a color in the TEX32_PACK_RGB format
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void fill32(uint32 rgb, int32 sx, int32 sy, int32 w, int32 h) {
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fill32(rgb, Common::Rect32(sx, sy, sx + w, sy + h));
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}
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//! Fill the region with a color in the TEX32_PACK_RGB format
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void fill32(uint32 rgb, const Common::Rect32 &r);
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//! Fill the region doing alpha blending with a color in the TEX32_PACK_RGBA format
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void fillBlended(uint32 rgba, const Common::Rect32 &r);
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//! Fill the region with a color in the TEX32_PACK_RGB format
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void frameRect32(uint32 rgb, const Common::Rect32 &r);
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// Draw a line with a color in the TEX32_PACK_RGB format
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void drawLine32(uint32 rgb, int32 sx, int32 sy, int32 ex, int32 ey);
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//
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// The rule for painting methods:
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//
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// First arg are the source object to 'draw' with
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// Next args are any other required data to define the 'source'
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// Next args are the destination position
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//
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//
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// Basic Shape Painting
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//
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//! Paint a Shape
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void Paint(const Shape *s, uint32 frame, int32 x, int32 y, bool mirrored = false);
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//! Paint a Translucent Shape.
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void PaintTranslucent(const Shape *s, uint32 frame, int32 x, int32 y, bool mirrored = false);
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//! Paint an Invisible Shape
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void PaintInvisible(const Shape *s, uint32 frame, int32 x, int32 y, bool trans, bool mirrored);
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//! Paint a Highlighted Shape of using the 32 Bit Colour col32 (0xAARRGGBB Alpha is blend level)
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void PaintHighlight(const Shape *s, uint32 frame, int32 x, int32 y, bool trans, bool mirrored, uint32 col32);
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//! Paint a Invisible Highlighted Shape of using the 32 Bit Colour col32 (0xAARRGGBB Alpha is blend level)
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void PaintHighlightInvis(const Shape *s, uint32 frame, int32 x, int32 y, bool trans, bool mirrored, uint32 col32);
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//
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// Basic Texture Blitting
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//
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//! Blit a region from a Texture (Alpha == 0 -> skipped)
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void Blit(const Graphics::ManagedSurface &src, const Common::Rect &srcRect, int32 dx, int32 dy, bool alpha_blend = false);
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void CrossKeyBlitMap(const Graphics::Surface &src, const Common::Rect &srcRect, int32 dx, int32 dy, const uint32 *map, const uint32 key);
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//! Blit a region from a Texture with a Colour blend (AlphaTex == 0 -> skipped. AlphaCol32 -> Blend Factors)
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void FadedBlit(const Graphics::ManagedSurface &src, const Common::Rect &srcRect, int32 dx, int32 dy, uint32 col32, bool alpha_blend = false);
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//! Blit a region from a Texture with a Colour blend masked based on DestAlpha (AlphaTex == 0 || AlphaDest == 0 -> skipped. AlphaCol32 -> Blend Factors)
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void MaskedBlit(const Graphics::ManagedSurface &src, const Common::Rect &srcRect, int32 dx, int32 dy, uint32 col32, bool alpha_blend = false);
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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