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scummvm-cursorfix/engines/ultima/ultima8/gfx/render_surface.h
2026-02-02 04:50:13 +01:00

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5.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_GFX_RENDERSURFACE_H
#define ULTIMA8_GFX_RENDERSURFACE_H
#include "graphics/managed_surface.h"
namespace Ultima {
namespace Ultima8 {
class Shape;
//
// RenderSurface
//
// Desc: The base class for rendering in Pentagram
//
class RenderSurface {
private:
// Frame buffer
uint8 *_pixels; // Pointer to logical pixel 0,0
// Dimensions
int32 _ox, _oy; // Physical Pixel for Logical Origin
int32 _pitch; // Frame buffer pitch (bytes) (could be negated)
bool _flipped;
// Clipping Rectangle
Common::Rect _clipWindow;
// Locking count
uint32 _lockCount; // Number of locks on surface
Graphics::ManagedSurface *_surface;
DisposeAfterUse::Flag _disposeAfterUse;
// Update the Pixels Pointer
void SetPixelsPointer();
public:
// Create a render surface
RenderSurface(int width, int height, const Graphics::PixelFormat &format);
// Create from a managed surface
RenderSurface(Graphics::ManagedSurface *s, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
~RenderSurface();
//
// Being/End Painting
//
//! Begin painting to the buffer. MUST BE CALLED BEFORE DOING ANYTHING TO THE SURFACE!
// \note Can be called multiple times
// \return true on success, false on failure
bool BeginPainting();
//! Finish paining to the buffer.
// \note MUST BE CALLED FOR EACH CALL TO BeginPainting()
// \return true on success, false on failure
bool EndPainting();
//
// Surface Properties
//
//! Set the Origin of the Surface
void SetOrigin(int32 x, int32 y);
//! Set the Origin of the Surface
void GetOrigin(int32 &x, int32 &y) const;
//! Get the Surface Dimensions
Common::Rect32 getSurfaceDims() const;
//! Get Clipping Rectangle
Common::Rect32 getClippingRect() const;
//! Set Clipping Rectangle
void setClippingRect(const Common::Rect32 &);
//! Flip the surface
void SetFlipped(bool flipped);
//! Has the render surface been flipped?
bool IsFlipped() const;
//! Get a reference to the underlying surface that's being encapsulated
Graphics::ManagedSurface *getRawSurface() const {
return _surface;
};
//! Fill the region with a color in the pixel format
void fillRect(const Common::Rect32 &r, uint32 color);
//! Fill the region with a color in the pixel format
void frameRect(const Common::Rect32 &r, uint32 color);
// Draw a line with a color in the pixel format
void drawLine(int32 sx, int32 sy, int32 ex, int32 ey, uint32 color);
//! Fill the region with a color in the TEX32_PACK_RGB format
void fill32(uint32 rgb, int32 sx, int32 sy, int32 w, int32 h) {
fill32(rgb, Common::Rect32(sx, sy, sx + w, sy + h));
}
//! Fill the region with a color in the TEX32_PACK_RGB format
void fill32(uint32 rgb, const Common::Rect32 &r);
//! Fill the region doing alpha blending with a color in the TEX32_PACK_RGBA format
void fillBlended(uint32 rgba, const Common::Rect32 &r);
//! Fill the region with a color in the TEX32_PACK_RGB format
void frameRect32(uint32 rgb, const Common::Rect32 &r);
// Draw a line with a color in the TEX32_PACK_RGB format
void drawLine32(uint32 rgb, int32 sx, int32 sy, int32 ex, int32 ey);
//
// The rule for painting methods:
//
// First arg are the source object to 'draw' with
// Next args are any other required data to define the 'source'
// Next args are the destination position
//
//
// Basic Shape Painting
//
//! Paint a Shape
void Paint(const Shape *s, uint32 frame, int32 x, int32 y, bool mirrored = false);
//! Paint a Translucent Shape.
void PaintTranslucent(const Shape *s, uint32 frame, int32 x, int32 y, bool mirrored = false);
//! Paint an Invisible Shape
void PaintInvisible(const Shape *s, uint32 frame, int32 x, int32 y, bool trans, bool mirrored);
//! Paint a Highlighted Shape of using the 32 Bit Colour col32 (0xAARRGGBB Alpha is blend level)
void PaintHighlight(const Shape *s, uint32 frame, int32 x, int32 y, bool trans, bool mirrored, uint32 col32);
//! Paint a Invisible Highlighted Shape of using the 32 Bit Colour col32 (0xAARRGGBB Alpha is blend level)
void PaintHighlightInvis(const Shape *s, uint32 frame, int32 x, int32 y, bool trans, bool mirrored, uint32 col32);
//
// Basic Texture Blitting
//
//! Blit a region from a Texture (Alpha == 0 -> skipped)
void Blit(const Graphics::ManagedSurface &src, const Common::Rect &srcRect, int32 dx, int32 dy, bool alpha_blend = false);
void CrossKeyBlitMap(const Graphics::Surface &src, const Common::Rect &srcRect, int32 dx, int32 dy, const uint32 *map, const uint32 key);
//! Blit a region from a Texture with a Colour blend (AlphaTex == 0 -> skipped. AlphaCol32 -> Blend Factors)
void FadedBlit(const Graphics::ManagedSurface &src, const Common::Rect &srcRect, int32 dx, int32 dy, uint32 col32, bool alpha_blend = false);
//! Blit a region from a Texture with a Colour blend masked based on DestAlpha (AlphaTex == 0 || AlphaDest == 0 -> skipped. AlphaCol32 -> Blend Factors)
void MaskedBlit(const Graphics::ManagedSurface &src, const Common::Rect &srcRect, int32 dx, int32 dy, uint32 col32, bool alpha_blend = false);
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif