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engines/ultima/ultima4/views/dungeonview.h
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engines/ultima/ultima4/views/dungeonview.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_VIEWS_DUNGEONVIEW_H
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#define ULTIMA4_VIEWS_DUNGEONVIEW_H
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#include "ultima/ultima4/game/context.h"
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#include "ultima/ultima4/map/dungeon.h"
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#include "ultima/ultima4/filesys/savegame.h"
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#include "ultima/ultima4/map/tileset.h"
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#include "ultima/ultima4/map/direction.h"
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#include "ultima/ultima4/views/tileview.h"
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#include "ultima/ultima4/core/types.h"
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#include "ultima/ultima4/map/location.h"
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namespace Ultima {
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namespace Ultima4 {
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typedef enum {
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DNGGRAPHIC_NONE,
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DNGGRAPHIC_WALL,
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DNGGRAPHIC_LADDERUP,
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DNGGRAPHIC_LADDERDOWN,
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DNGGRAPHIC_LADDERUPDOWN,
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DNGGRAPHIC_DOOR,
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DNGGRAPHIC_DNGTILE,
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DNGGRAPHIC_BASETILE
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} DungeonGraphicType;
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Std::vector<MapTile> dungeonViewGetTiles(int fwd, int side);
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DungeonGraphicType dungeonViewTilesToGraphic(const Std::vector<MapTile> &tiles);
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#define DungeonViewer (*DungeonView::getInstance())
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/**
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* @todo
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* <ul>
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* <li>move the rest of the dungeon drawing logic here from screen_sdl</li>
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* </ul>
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*/
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class DungeonView : public TileView {
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struct MapTiles {
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MapTile _corridor;
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MapTile _upLadder;
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MapTile _downLadder;
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MapTile _upDownLadder;
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bool _loaded;
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MapTiles() : _loaded(false) {
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}
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};
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private:
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bool _screen3dDungeonViewEnabled;
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MapTiles _tiles;
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private:
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DungeonView(int x, int y, int columns, int rows);
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public:
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static DungeonView *_instance;
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static DungeonView *getInstance();
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void drawInDungeon(Tile *tile, int x_offset, int distance, Direction orientation, bool tiled);
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int graphicIndex(int xoffset, int distance, Direction orientation, DungeonGraphicType type);
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void drawTile(Tile *tile, int x_offset, int distance, Direction orientation);
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void drawWall(int xoffset, int distance, Direction orientation, DungeonGraphicType type);
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void display(Context *c, TileView *view);
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DungeonGraphicType tilesToGraphic(const Std::vector<MapTile> &tiles);
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bool toggle3DDungeonView() {
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return _screen3dDungeonViewEnabled = !_screen3dDungeonViewEnabled;
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}
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Std::vector<MapTile> getTiles(int fwd, int side);
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};
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} // End of namespace Ultima4
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} // End of namespace Ultima
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#endif
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