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scummvm-cursorfix/engines/ultima/ultima4/views/dungeonview.h
2026-02-02 04:50:13 +01:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA4_VIEWS_DUNGEONVIEW_H
#define ULTIMA4_VIEWS_DUNGEONVIEW_H
#include "ultima/ultima4/game/context.h"
#include "ultima/ultima4/map/dungeon.h"
#include "ultima/ultima4/filesys/savegame.h"
#include "ultima/ultima4/map/tileset.h"
#include "ultima/ultima4/map/direction.h"
#include "ultima/ultima4/views/tileview.h"
#include "ultima/ultima4/core/types.h"
#include "ultima/ultima4/map/location.h"
namespace Ultima {
namespace Ultima4 {
typedef enum {
DNGGRAPHIC_NONE,
DNGGRAPHIC_WALL,
DNGGRAPHIC_LADDERUP,
DNGGRAPHIC_LADDERDOWN,
DNGGRAPHIC_LADDERUPDOWN,
DNGGRAPHIC_DOOR,
DNGGRAPHIC_DNGTILE,
DNGGRAPHIC_BASETILE
} DungeonGraphicType;
Std::vector<MapTile> dungeonViewGetTiles(int fwd, int side);
DungeonGraphicType dungeonViewTilesToGraphic(const Std::vector<MapTile> &tiles);
#define DungeonViewer (*DungeonView::getInstance())
/**
* @todo
* <ul>
* <li>move the rest of the dungeon drawing logic here from screen_sdl</li>
* </ul>
*/
class DungeonView : public TileView {
struct MapTiles {
MapTile _corridor;
MapTile _upLadder;
MapTile _downLadder;
MapTile _upDownLadder;
bool _loaded;
MapTiles() : _loaded(false) {
}
};
private:
bool _screen3dDungeonViewEnabled;
MapTiles _tiles;
private:
DungeonView(int x, int y, int columns, int rows);
public:
static DungeonView *_instance;
static DungeonView *getInstance();
void drawInDungeon(Tile *tile, int x_offset, int distance, Direction orientation, bool tiled);
int graphicIndex(int xoffset, int distance, Direction orientation, DungeonGraphicType type);
void drawTile(Tile *tile, int x_offset, int distance, Direction orientation);
void drawWall(int xoffset, int distance, Direction orientation, DungeonGraphicType type);
void display(Context *c, TileView *view);
DungeonGraphicType tilesToGraphic(const Std::vector<MapTile> &tiles);
bool toggle3DDungeonView() {
return _screen3dDungeonViewEnabled = !_screen3dDungeonViewEnabled;
}
Std::vector<MapTile> getTiles(int fwd, int side);
};
} // End of namespace Ultima4
} // End of namespace Ultima
#endif