Initial commit
This commit is contained in:
164
engines/ultima/ultima4/game/weapon.cpp
Normal file
164
engines/ultima/ultima4/game/weapon.cpp
Normal file
@@ -0,0 +1,164 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "ultima/ultima4/game/weapon.h"
|
||||
#include "ultima/ultima4/core/config.h"
|
||||
#include "ultima/ultima4/game/names.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Ultima4 {
|
||||
|
||||
Weapons *g_weapons;
|
||||
|
||||
Weapons::Weapons() : _confLoaded(false) {
|
||||
g_weapons = this;
|
||||
}
|
||||
|
||||
Weapons::~Weapons() {
|
||||
for (uint idx = 0; idx < size(); ++idx)
|
||||
delete (*this)[idx];
|
||||
|
||||
g_weapons = nullptr;
|
||||
}
|
||||
|
||||
const Weapon *Weapons::get(WeaponType w) {
|
||||
// Load in XML if it hasn't been already
|
||||
loadConf();
|
||||
|
||||
if (static_cast<unsigned>(w) >= size())
|
||||
return nullptr;
|
||||
return (*this)[w];
|
||||
}
|
||||
|
||||
const Weapon *Weapons::get(const Common::String &name) {
|
||||
// Load in XML if it hasn't been already
|
||||
loadConf();
|
||||
|
||||
for (uint i = 0; i < size(); i++) {
|
||||
if (scumm_stricmp(name.c_str(), (*this)[i]->_name.c_str()) == 0)
|
||||
return (*this)[i];
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Weapons::loadConf() {
|
||||
if (_confLoaded)
|
||||
return;
|
||||
|
||||
_confLoaded = true;
|
||||
const Config *config = Config::getInstance();
|
||||
|
||||
Std::vector<ConfigElement> weaponConfs = config->getElement("weapons").getChildren();
|
||||
for (const auto &i : weaponConfs) {
|
||||
if (i.getName() != "weapon")
|
||||
continue;
|
||||
|
||||
WeaponType weaponType = static_cast<WeaponType>(size());
|
||||
push_back(new Weapon(weaponType, i));
|
||||
}
|
||||
}
|
||||
|
||||
/*-------------------------------------------------------------------*/
|
||||
|
||||
Weapon::Weapon(WeaponType weaponType, const ConfigElement &conf)
|
||||
: _type(weaponType)
|
||||
, _name(conf.getString("name"))
|
||||
, _abbr(conf.getString("abbr"))
|
||||
, _canUse(0xFF)
|
||||
, _range(0)
|
||||
, _damage(conf.getInt("damage"))
|
||||
, _hitTile("hit_flash")
|
||||
, _missTile("miss_flash")
|
||||
, _leaveTile("")
|
||||
, _flags(0) {
|
||||
static const struct {
|
||||
const char *name;
|
||||
uint flag;
|
||||
} booleanAttributes[] = {
|
||||
{ "lose", WEAP_LOSE },
|
||||
{ "losewhenranged", WEAP_LOSEWHENRANGED },
|
||||
{ "choosedistance", WEAP_CHOOSEDISTANCE },
|
||||
{ "alwayshits", WEAP_ALWAYSHITS },
|
||||
{ "magic", WEAP_MAGIC },
|
||||
{ "attackthroughobjects", WEAP_ATTACKTHROUGHOBJECTS },
|
||||
{ "returns", WEAP_RETURNS },
|
||||
{ "dontshowtravel", WEAP_DONTSHOWTRAVEL }
|
||||
};
|
||||
|
||||
/* Get the range of the weapon, whether it is absolute or normal range */
|
||||
Common::String range = conf.getString("range");
|
||||
if (range.empty()) {
|
||||
range = conf.getString("absolute_range");
|
||||
if (!range.empty())
|
||||
_flags |= WEAP_ABSOLUTERANGE;
|
||||
}
|
||||
if (range.empty())
|
||||
error("malformed weapons.xml file: range or absolute_range not found for weapon %s", _name.c_str());
|
||||
|
||||
_range = atoi(range.c_str());
|
||||
|
||||
/* Load weapon attributes */
|
||||
for (unsigned at = 0; at < sizeof(booleanAttributes) / sizeof(booleanAttributes[0]); at++) {
|
||||
if (conf.getBool(booleanAttributes[at].name)) {
|
||||
_flags |= booleanAttributes[at].flag;
|
||||
}
|
||||
}
|
||||
|
||||
/* Load hit tiles */
|
||||
if (conf.exists("hittile"))
|
||||
_hitTile = conf.getString("hittile");
|
||||
|
||||
/* Load miss tiles */
|
||||
if (conf.exists("misstile"))
|
||||
_missTile = conf.getString("misstile");
|
||||
|
||||
/* Load leave tiles */
|
||||
if (conf.exists("leavetile")) {
|
||||
_leaveTile = conf.getString("leavetile");
|
||||
}
|
||||
|
||||
Std::vector<ConfigElement> contraintConfs = conf.getChildren();
|
||||
for (const auto &i : contraintConfs) {
|
||||
byte mask = 0;
|
||||
|
||||
if (i.getName() != "constraint")
|
||||
continue;
|
||||
|
||||
for (int cl = 0; cl < 8; cl++) {
|
||||
if (scumm_stricmp(i.getString("class").c_str(), getClassName(static_cast<ClassType>(cl))) == 0)
|
||||
mask = (1 << cl);
|
||||
}
|
||||
if (mask == 0 && scumm_stricmp(i.getString("class").c_str(), "all") == 0)
|
||||
mask = 0xFF;
|
||||
if (mask == 0) {
|
||||
error("malformed weapons.xml file: constraint has unknown class %s",
|
||||
i.getString("class").c_str());
|
||||
}
|
||||
if (i.getBool("canuse"))
|
||||
_canUse |= mask;
|
||||
else
|
||||
_canUse &= ~mask;
|
||||
}
|
||||
}
|
||||
|
||||
} // End of namespace Ultima4
|
||||
} // End of namespace Ultima
|
||||
Reference in New Issue
Block a user