165 lines
4.4 KiB
C++
165 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima4/game/weapon.h"
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#include "ultima/ultima4/core/config.h"
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#include "ultima/ultima4/game/names.h"
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namespace Ultima {
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namespace Ultima4 {
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Weapons *g_weapons;
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Weapons::Weapons() : _confLoaded(false) {
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g_weapons = this;
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}
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Weapons::~Weapons() {
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for (uint idx = 0; idx < size(); ++idx)
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delete (*this)[idx];
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g_weapons = nullptr;
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}
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const Weapon *Weapons::get(WeaponType w) {
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// Load in XML if it hasn't been already
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loadConf();
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if (static_cast<unsigned>(w) >= size())
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return nullptr;
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return (*this)[w];
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}
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const Weapon *Weapons::get(const Common::String &name) {
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// Load in XML if it hasn't been already
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loadConf();
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for (uint i = 0; i < size(); i++) {
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if (scumm_stricmp(name.c_str(), (*this)[i]->_name.c_str()) == 0)
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return (*this)[i];
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}
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return nullptr;
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}
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void Weapons::loadConf() {
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if (_confLoaded)
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return;
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_confLoaded = true;
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const Config *config = Config::getInstance();
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Std::vector<ConfigElement> weaponConfs = config->getElement("weapons").getChildren();
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for (const auto &i : weaponConfs) {
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if (i.getName() != "weapon")
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continue;
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WeaponType weaponType = static_cast<WeaponType>(size());
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push_back(new Weapon(weaponType, i));
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}
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}
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/*-------------------------------------------------------------------*/
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Weapon::Weapon(WeaponType weaponType, const ConfigElement &conf)
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: _type(weaponType)
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, _name(conf.getString("name"))
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, _abbr(conf.getString("abbr"))
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, _canUse(0xFF)
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, _range(0)
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, _damage(conf.getInt("damage"))
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, _hitTile("hit_flash")
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, _missTile("miss_flash")
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, _leaveTile("")
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, _flags(0) {
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static const struct {
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const char *name;
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uint flag;
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} booleanAttributes[] = {
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{ "lose", WEAP_LOSE },
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{ "losewhenranged", WEAP_LOSEWHENRANGED },
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{ "choosedistance", WEAP_CHOOSEDISTANCE },
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{ "alwayshits", WEAP_ALWAYSHITS },
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{ "magic", WEAP_MAGIC },
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{ "attackthroughobjects", WEAP_ATTACKTHROUGHOBJECTS },
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{ "returns", WEAP_RETURNS },
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{ "dontshowtravel", WEAP_DONTSHOWTRAVEL }
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};
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/* Get the range of the weapon, whether it is absolute or normal range */
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Common::String range = conf.getString("range");
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if (range.empty()) {
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range = conf.getString("absolute_range");
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if (!range.empty())
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_flags |= WEAP_ABSOLUTERANGE;
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}
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if (range.empty())
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error("malformed weapons.xml file: range or absolute_range not found for weapon %s", _name.c_str());
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_range = atoi(range.c_str());
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/* Load weapon attributes */
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for (unsigned at = 0; at < sizeof(booleanAttributes) / sizeof(booleanAttributes[0]); at++) {
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if (conf.getBool(booleanAttributes[at].name)) {
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_flags |= booleanAttributes[at].flag;
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}
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}
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/* Load hit tiles */
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if (conf.exists("hittile"))
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_hitTile = conf.getString("hittile");
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/* Load miss tiles */
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if (conf.exists("misstile"))
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_missTile = conf.getString("misstile");
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/* Load leave tiles */
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if (conf.exists("leavetile")) {
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_leaveTile = conf.getString("leavetile");
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}
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Std::vector<ConfigElement> contraintConfs = conf.getChildren();
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for (const auto &i : contraintConfs) {
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byte mask = 0;
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if (i.getName() != "constraint")
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continue;
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for (int cl = 0; cl < 8; cl++) {
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if (scumm_stricmp(i.getString("class").c_str(), getClassName(static_cast<ClassType>(cl))) == 0)
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mask = (1 << cl);
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}
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if (mask == 0 && scumm_stricmp(i.getString("class").c_str(), "all") == 0)
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mask = 0xFF;
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if (mask == 0) {
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error("malformed weapons.xml file: constraint has unknown class %s",
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i.getString("class").c_str());
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}
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if (i.getBool("canuse"))
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_canUse |= mask;
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else
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_canUse &= ~mask;
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}
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}
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} // End of namespace Ultima4
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} // End of namespace Ultima
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