Files
scummvm-cursorfix/engines/ultima/ultima4/game/weapon.cpp
2026-02-02 04:50:13 +01:00

165 lines
4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima4/game/weapon.h"
#include "ultima/ultima4/core/config.h"
#include "ultima/ultima4/game/names.h"
namespace Ultima {
namespace Ultima4 {
Weapons *g_weapons;
Weapons::Weapons() : _confLoaded(false) {
g_weapons = this;
}
Weapons::~Weapons() {
for (uint idx = 0; idx < size(); ++idx)
delete (*this)[idx];
g_weapons = nullptr;
}
const Weapon *Weapons::get(WeaponType w) {
// Load in XML if it hasn't been already
loadConf();
if (static_cast<unsigned>(w) >= size())
return nullptr;
return (*this)[w];
}
const Weapon *Weapons::get(const Common::String &name) {
// Load in XML if it hasn't been already
loadConf();
for (uint i = 0; i < size(); i++) {
if (scumm_stricmp(name.c_str(), (*this)[i]->_name.c_str()) == 0)
return (*this)[i];
}
return nullptr;
}
void Weapons::loadConf() {
if (_confLoaded)
return;
_confLoaded = true;
const Config *config = Config::getInstance();
Std::vector<ConfigElement> weaponConfs = config->getElement("weapons").getChildren();
for (const auto &i : weaponConfs) {
if (i.getName() != "weapon")
continue;
WeaponType weaponType = static_cast<WeaponType>(size());
push_back(new Weapon(weaponType, i));
}
}
/*-------------------------------------------------------------------*/
Weapon::Weapon(WeaponType weaponType, const ConfigElement &conf)
: _type(weaponType)
, _name(conf.getString("name"))
, _abbr(conf.getString("abbr"))
, _canUse(0xFF)
, _range(0)
, _damage(conf.getInt("damage"))
, _hitTile("hit_flash")
, _missTile("miss_flash")
, _leaveTile("")
, _flags(0) {
static const struct {
const char *name;
uint flag;
} booleanAttributes[] = {
{ "lose", WEAP_LOSE },
{ "losewhenranged", WEAP_LOSEWHENRANGED },
{ "choosedistance", WEAP_CHOOSEDISTANCE },
{ "alwayshits", WEAP_ALWAYSHITS },
{ "magic", WEAP_MAGIC },
{ "attackthroughobjects", WEAP_ATTACKTHROUGHOBJECTS },
{ "returns", WEAP_RETURNS },
{ "dontshowtravel", WEAP_DONTSHOWTRAVEL }
};
/* Get the range of the weapon, whether it is absolute or normal range */
Common::String range = conf.getString("range");
if (range.empty()) {
range = conf.getString("absolute_range");
if (!range.empty())
_flags |= WEAP_ABSOLUTERANGE;
}
if (range.empty())
error("malformed weapons.xml file: range or absolute_range not found for weapon %s", _name.c_str());
_range = atoi(range.c_str());
/* Load weapon attributes */
for (unsigned at = 0; at < sizeof(booleanAttributes) / sizeof(booleanAttributes[0]); at++) {
if (conf.getBool(booleanAttributes[at].name)) {
_flags |= booleanAttributes[at].flag;
}
}
/* Load hit tiles */
if (conf.exists("hittile"))
_hitTile = conf.getString("hittile");
/* Load miss tiles */
if (conf.exists("misstile"))
_missTile = conf.getString("misstile");
/* Load leave tiles */
if (conf.exists("leavetile")) {
_leaveTile = conf.getString("leavetile");
}
Std::vector<ConfigElement> contraintConfs = conf.getChildren();
for (const auto &i : contraintConfs) {
byte mask = 0;
if (i.getName() != "constraint")
continue;
for (int cl = 0; cl < 8; cl++) {
if (scumm_stricmp(i.getString("class").c_str(), getClassName(static_cast<ClassType>(cl))) == 0)
mask = (1 << cl);
}
if (mask == 0 && scumm_stricmp(i.getString("class").c_str(), "all") == 0)
mask = 0xFF;
if (mask == 0) {
error("malformed weapons.xml file: constraint has unknown class %s",
i.getString("class").c_str());
}
if (i.getBool("canuse"))
_canUse |= mask;
else
_canUse &= ~mask;
}
}
} // End of namespace Ultima4
} // End of namespace Ultima