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engines/ultima/ultima4/game/person.h
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109
engines/ultima/ultima4/game/person.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_GAME_PERSON_H
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#define ULTIMA4_GAME_PERSON_H
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#include "ultima/ultima4/game/creature.h"
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#include "ultima/ultima4/core/types.h"
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namespace Ultima {
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namespace Ultima4 {
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class Conversation;
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class Dialogue;
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class Response;
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class ResponsePart;
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typedef enum {
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NPC_EMPTY,
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NPC_TALKER,
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NPC_TALKER_BEGGAR,
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NPC_TALKER_GUARD,
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NPC_TALKER_COMPANION,
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NPC_VENDOR_WEAPONS,
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NPC_VENDOR_ARMOR,
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NPC_VENDOR_FOOD,
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NPC_VENDOR_TAVERN,
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NPC_VENDOR_REAGENTS,
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NPC_VENDOR_HEALER,
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NPC_VENDOR_INN,
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NPC_VENDOR_GUILD,
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NPC_VENDOR_STABLE,
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NPC_LORD_BRITISH,
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NPC_HAWKWIND,
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NPC_MAX
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} PersonNpcType;
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class Person : public Creature {
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public:
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Person(MapTile tile);
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Person(const Person *p);
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bool canConverse() const;
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bool isVendor() const;
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Common::String getName() const override;
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void goToStartLocation();
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void setDialogue(Dialogue *d);
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MapCoords &getStart() {
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return _start;
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}
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PersonNpcType getNpcType() const {
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return _npcType;
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}
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void setNpcType(PersonNpcType t);
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Common::List<Common::String> getConversationText(Conversation *cnv, const char *inquiry);
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/**
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* Get the prompt shown after each reply.
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*/
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Common::String getPrompt(Conversation *cnv);
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/**
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* Returns the valid keyboard choices for a given conversation.
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*/
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const char *getChoices(Conversation *cnv);
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Common::String getIntro(Conversation *cnv);
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Common::String processResponse(Conversation *cnv, Response *response);
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void runCommand(Conversation *cnv, const ResponsePart &command);
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Common::String getResponse(Conversation *cnv, const char *inquiry);
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Common::String talkerGetQuestionResponse(Conversation *cnv, const char *inquiry);
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Common::String beggarGetQuantityResponse(Conversation *cnv, const char *response);
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Common::String lordBritishGetQuestionResponse(Conversation *cnv, const char *answer);
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Common::String getQuestion(Conversation *cnv);
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private:
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Dialogue *_dialogue;
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MapCoords _start;
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PersonNpcType _npcType;
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};
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bool isPerson(Object *punknown);
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Common::List<Common::String> replySplit(const Common::String &text);
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int linecount(const Common::String &s, int columnmax);
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} // End of namespace Ultima4
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} // End of namespace Ultima
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#endif
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