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scummvm-cursorfix/engines/ultima/ultima4/game/person.h
2026-02-02 04:50:13 +01:00

110 lines
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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA4_GAME_PERSON_H
#define ULTIMA4_GAME_PERSON_H
#include "ultima/ultima4/game/creature.h"
#include "ultima/ultima4/core/types.h"
namespace Ultima {
namespace Ultima4 {
class Conversation;
class Dialogue;
class Response;
class ResponsePart;
typedef enum {
NPC_EMPTY,
NPC_TALKER,
NPC_TALKER_BEGGAR,
NPC_TALKER_GUARD,
NPC_TALKER_COMPANION,
NPC_VENDOR_WEAPONS,
NPC_VENDOR_ARMOR,
NPC_VENDOR_FOOD,
NPC_VENDOR_TAVERN,
NPC_VENDOR_REAGENTS,
NPC_VENDOR_HEALER,
NPC_VENDOR_INN,
NPC_VENDOR_GUILD,
NPC_VENDOR_STABLE,
NPC_LORD_BRITISH,
NPC_HAWKWIND,
NPC_MAX
} PersonNpcType;
class Person : public Creature {
public:
Person(MapTile tile);
Person(const Person *p);
bool canConverse() const;
bool isVendor() const;
Common::String getName() const override;
void goToStartLocation();
void setDialogue(Dialogue *d);
MapCoords &getStart() {
return _start;
}
PersonNpcType getNpcType() const {
return _npcType;
}
void setNpcType(PersonNpcType t);
Common::List<Common::String> getConversationText(Conversation *cnv, const char *inquiry);
/**
* Get the prompt shown after each reply.
*/
Common::String getPrompt(Conversation *cnv);
/**
* Returns the valid keyboard choices for a given conversation.
*/
const char *getChoices(Conversation *cnv);
Common::String getIntro(Conversation *cnv);
Common::String processResponse(Conversation *cnv, Response *response);
void runCommand(Conversation *cnv, const ResponsePart &command);
Common::String getResponse(Conversation *cnv, const char *inquiry);
Common::String talkerGetQuestionResponse(Conversation *cnv, const char *inquiry);
Common::String beggarGetQuantityResponse(Conversation *cnv, const char *response);
Common::String lordBritishGetQuestionResponse(Conversation *cnv, const char *answer);
Common::String getQuestion(Conversation *cnv);
private:
Dialogue *_dialogue;
MapCoords _start;
PersonNpcType _npcType;
};
bool isPerson(Object *punknown);
Common::List<Common::String> replySplit(const Common::String &text);
int linecount(const Common::String &s, int columnmax);
} // End of namespace Ultima4
} // End of namespace Ultima
#endif