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engines/ultima/ultima4/game/names.h
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48
engines/ultima/ultima4/game/names.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_GAME_NAMES_H
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#define ULTIMA4_GAME_NAMES_H
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#include "ultima/ultima4/filesys/savegame.h"
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#include "ultima/ultima4/map/direction.h"
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namespace Ultima {
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namespace Ultima4 {
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/*
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* These routines convert the various enumerations for classes, reagents,
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* etc. into the textual representations used in the game.
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*/
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const char *getClassName(ClassType klass);
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const char *getReagentName(Reagent reagent);
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const char *getVirtueName(Virtue virtue);
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const char *getBaseVirtueName(int virtueMask);
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int getBaseVirtues(Virtue virtue);
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const char *getVirtueAdjective(Virtue virtue);
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const char *getStoneName(Virtue virtue);
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const char *getItemName(Item item);
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const char *getDirectionName(Direction dir);
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} // End of namespace Ultima4
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} // End of namespace Ultima
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#endif
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