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engines/ultima/ultima4/conversation/dialogueloader.h
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71
engines/ultima/ultima4/conversation/dialogueloader.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_CONVERSATION_DIALOGUELOADER_H
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#define ULTIMA4_CONVERSATION_DIALOGUELOADER_H
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#include "common/hashmap.h"
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#include "common/str.h"
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#include "common/stream.h"
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namespace Ultima {
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namespace Ultima4 {
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class Dialogue;
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/**
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* The generic dialogue loader interface. Different dialogue
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* loaders should override the load method to load dialogues from
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* different sources (.tlk files, xml config elements, etc.). They
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* must also register themselves with registerLoader for one or more
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* source types. By convention, the source type of load() and
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* registerLoader() is an xu4-specific mime type.
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* The two main types used are application/x-u4tlk and text/x-u4cfg.
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*/
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class DialogueLoader {
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public:
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virtual ~DialogueLoader() {}
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virtual Dialogue *load(Common::SeekableReadStream *source) = 0;
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};
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class DialogueLoaders {
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private:
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Common::HashMap<Common::String, DialogueLoader *> _loaders;
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public:
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static DialogueLoader *getLoader(const Common::String &mimeType);
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public:
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DialogueLoaders();
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~DialogueLoaders();
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void registerLoader(DialogueLoader *loader, const Common::String &mimeType) {
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_loaders[mimeType] = loader;
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}
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DialogueLoader *operator[](const Common::String &mimeType) {
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return _loaders[mimeType];
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}
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};
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} // End of namespace Ultima4
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} // End of namespace Ultima
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#endif
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