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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima4/controllers/read_player_controller.h"
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#include "ultima/ultima4/filesys/savegame.h"
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#include "ultima/ultima4/ultima4.h"
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namespace Ultima {
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namespace Ultima4 {
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ReadPlayerController::ReadPlayerController() : ReadChoiceController("12345678 \033\n") {
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#ifdef IOS_ULTIMA4
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U4IOS::beginCharacterChoiceDialog();
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#endif
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}
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ReadPlayerController::~ReadPlayerController() {
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#ifdef IOS_ULTIMA4
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U4IOS::endCharacterChoiceDialog();
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#endif
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}
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bool ReadPlayerController::keyPressed(int key) {
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bool valid = ReadChoiceController::keyPressed(key);
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if (valid) {
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if (_value < '1' ||
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_value > ('0' + g_ultima->_saveGame->_members))
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_value = '0';
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} else {
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_value = '0';
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}
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return valid;
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}
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int ReadPlayerController::getPlayer() {
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return _value == 27 ? -1 : _value - '1';
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}
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int ReadPlayerController::waitFor() {
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ReadChoiceController::waitFor();
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return getPlayer();
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}
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} // End of namespace Ultima4
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} // End of namespace Ultima
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