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engines/ultima/ultima1/widgets/dungeon_monster.h
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123
engines/ultima/ultima1/widgets/dungeon_monster.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_WIDGETS_DUNGEON_MONSTER_H
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#define ULTIMA_ULTIMA1_WIDGETS_DUNGEON_MONSTER_H
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#include "ultima/ultima1/widgets/dungeon_widget.h"
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#include "ultima/shared/maps/creature.h"
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#include "ultima/shared/maps/dungeon_creature.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Widgets {
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enum {
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// Vegeta, what does the scouter say about his power level?
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ITS_OVER_9000 = 10000
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};
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/**
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* Implements monsters within the dungeons
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*/
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class DungeonMonster : public DungeonWidget, public Shared::Maps::DungeonCreature {
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private:
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/**
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* Called when the monster is killed
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*/
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void monsterDead();
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protected:
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/**
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* Handles moving creatures
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*/
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void movement() override;
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public:
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/**
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* Returns true if the given widget can move to a given position on the map
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*/
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static Shared::Maps::MapWidget::CanMove canMoveTo(Shared::Maps::MapBase *map, MapWidget *widget, const Point &destPos);
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public:
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DECLARE_WIDGET(DungeonMonster)
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/**
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* Constructor
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*/
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DungeonMonster(Ultima1Game *game, Maps::MapBase *map, DungeonWidgetId monsterId, int hitPoints,
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const Point &pt);
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/**
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* Constructor
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*/
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DungeonMonster(Ultima1Game *game, Maps::MapBase *map);
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/**
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* Destructor
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*/
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~DungeonMonster() override {}
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/**
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* Returns the monster's type
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*/
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DungeonWidgetId id() const { return _widgetId; }
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/**
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* Returns true if a monster blocks the background behind him
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*/
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bool isBlockingView() const override;
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/**
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* Handles loading and saving games
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*/
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void synchronize(Common::Serializer &s) override;
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/**
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* Draw a monster
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*/
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void draw(Shared::DungeonSurface &s, uint distance) override;
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/**
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* Called to update the widget at the end of a turn
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* @param isPreUpdate Update is called twice in succession during the end of turn update.
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* Once with true for all widgets, then with it false
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*/
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void update(bool isPreUpdate) override;
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/**
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* Returns true if the given widget can move to a given position on the map
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*/
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CanMove canMoveTo(const Point &destPos) override;
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/**
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* Handles attacking the player
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*/
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void attackParty() override;
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/**
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* Handles the player attacking the monster
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*/
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void attackMonster(uint effectNum, uint agility, uint damage);
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};
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} // End of namespace Widgets
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} // End of namespace Ultima1
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} // End of namespace Ultima
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#endif
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