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engines/ultima/ultima1/u1gfx/view_char_gen.h
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engines/ultima/ultima1/u1gfx/view_char_gen.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_GFX_VIEW_CHAR_GEN_H
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#define ULTIMA_ULTIMA1_GFX_VIEW_CHAR_GEN_H
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#include "ultima/shared/gfx/visual_container.h"
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#include "ultima/shared/gfx/text_input.h"
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#include "ultima/shared/core/party.h"
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#include "graphics/managed_surface.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace U1Gfx {
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#define ATTRIBUTE_COUNT 6
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using Shared::CKeypressMsg;
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using Shared::CShowMsg;
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using Shared::CHideMsg;
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using Shared::CTextInputMsg;
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/**
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* This class implements the character generation view
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*/
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class ViewCharacterGeneration : public Shared::Gfx::VisualItem {
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DECLARE_MESSAGE_MAP;
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bool KeypressMsg(CKeypressMsg *msg);
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bool ShowMsg(CShowMsg *msg);
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bool HideMsg(CHideMsg *msg);
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bool TextInputMsg(CTextInputMsg *msg);
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private:
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enum Flag {
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FLAG_FRAME = 1, FLAG_POINTS = 2, FLAG_ATTRIBUTES = 4, FLAG_ATTR_POINTERS = 8, FLAG_HELP = 16,
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FLAG_RACE = 32, FLAG_SEX = 64, FLAG_CLASS = 128, FLAG_NAME = 256, FLAG_SAVE = 512,
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FLAG_INITIAL = FLAG_FRAME | FLAG_POINTS | FLAG_ATTRIBUTES | FLAG_ATTR_POINTERS | FLAG_HELP
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};
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uint _flags;
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Shared::Character *_character;
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int _pointsRemaining;
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int _selectedAttribute;
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uint *_attributes[ATTRIBUTE_COUNT];
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Shared::Gfx::TextInput *_textInput;
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private:
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/**
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* Set state within the view
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*/
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void setMode(uint flags);
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/**
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* Draw the outer frame for the view
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*/
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void drawFrame(Shared::Gfx::VisualSurface &s);
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/**
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* Draw points remaining
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*/
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void drawPointsRemaining(Shared::Gfx::VisualSurface &s);
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/**
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* Draw the attribute list
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*/
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void drawAttributes(Shared::Gfx::VisualSurface &s);
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/**
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* Draw the pointers to the currently selected attribute
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*/
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void drawAttributePointers(Shared::Gfx::VisualSurface &s);
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/**
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* Draw the help text
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*/
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void drawHelp(Shared::Gfx::VisualSurface &s);
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/**
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* Draw the race selection
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*/
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void drawRace(Shared::Gfx::VisualSurface &s);
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/**
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* Draw the sex selection
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*/
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void drawSex(Shared::Gfx::VisualSurface &s);
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/**
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* Draw the class selection
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*/
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void drawClass(Shared::Gfx::VisualSurface &s);
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/**
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* Draw the name entry
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*/
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void drawName(Shared::Gfx::VisualSurface &s);
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/**
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* Draw the save prompt
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*/
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void drawSave(Shared::Gfx::VisualSurface &s);
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/**
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* Set the character's race
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*/
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void setRace(int raceNum);
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/**
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* Set the character's sex
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*/
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void setSex(int sexNum);
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/**
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* Set the character's class
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*/
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void setClass(int classNum);
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/**
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* Set final properties and save the game
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*/
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bool save();
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public:
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CLASSDEF;
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/**
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* Constructor
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*/
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ViewCharacterGeneration(Shared::TreeItem *parent = nullptr);
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/**
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* Destructor
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*/
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~ViewCharacterGeneration() override;
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/**
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* Draw the game screen
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*/
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void draw() override;
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};
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} // End of namespace U1Gfx
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} // End of namespace Shared
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} // End of namespace Ultima
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#endif
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