Initial commit
This commit is contained in:
78
engines/ultima/ultima1/u1gfx/drawing_support.h
Normal file
78
engines/ultima/ultima1/u1gfx/drawing_support.h
Normal file
@@ -0,0 +1,78 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef ULTIMA_ULTIMA1_U1GFX_DRAWING_SUPPORT_H
|
||||
#define ULTIMA_ULTIMA1_U1GFX_DRAWING_SUPPORT_H
|
||||
|
||||
#include "ultima/shared/gfx/visual_surface.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Ultima1 {
|
||||
|
||||
class Ultima1Game;
|
||||
|
||||
namespace U1Gfx {
|
||||
|
||||
/**
|
||||
* Implements various support methods for drawing onto visual surfaces
|
||||
*/
|
||||
class DrawingSupport {
|
||||
private:
|
||||
Shared::Gfx::VisualSurface _surface;
|
||||
Ultima1Game *_game;
|
||||
private:
|
||||
/**
|
||||
* Tweaks the edges of a drawn border to give it a rounded effect
|
||||
*/
|
||||
void roundFrameCorners(bool skipBottom = false);
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
DrawingSupport(const Shared::Gfx::VisualSurface &s);
|
||||
|
||||
/**
|
||||
* Draws a frame around the entire screen
|
||||
*/
|
||||
void drawFrame();
|
||||
|
||||
/**
|
||||
* Draw a frame around the viewport area of the screen, and a vertical separator line
|
||||
* to the bottom of the screen to separate the status and info areas
|
||||
*/
|
||||
void drawGameFrame();
|
||||
|
||||
/**
|
||||
* Draw a right arrow glyph
|
||||
*/
|
||||
void drawRightArrow(const Point &pt);
|
||||
|
||||
/**
|
||||
* Draw a left arrow glyph
|
||||
*/
|
||||
void drawLeftArrow(const Point &pt);
|
||||
};
|
||||
|
||||
} // End of namespace U1Gfx
|
||||
} // End of namespace Shared
|
||||
} // End of namespace Ultima
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user