79 lines
2.0 KiB
C++
79 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_U1GFX_DRAWING_SUPPORT_H
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#define ULTIMA_ULTIMA1_U1GFX_DRAWING_SUPPORT_H
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#include "ultima/shared/gfx/visual_surface.h"
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namespace Ultima {
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namespace Ultima1 {
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class Ultima1Game;
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namespace U1Gfx {
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/**
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* Implements various support methods for drawing onto visual surfaces
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*/
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class DrawingSupport {
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private:
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Shared::Gfx::VisualSurface _surface;
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Ultima1Game *_game;
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private:
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/**
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* Tweaks the edges of a drawn border to give it a rounded effect
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*/
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void roundFrameCorners(bool skipBottom = false);
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public:
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/**
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* Constructor
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*/
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DrawingSupport(const Shared::Gfx::VisualSurface &s);
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/**
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* Draws a frame around the entire screen
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*/
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void drawFrame();
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/**
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* Draw a frame around the viewport area of the screen, and a vertical separator line
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* to the bottom of the screen to separate the status and info areas
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*/
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void drawGameFrame();
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/**
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* Draw a right arrow glyph
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*/
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void drawRightArrow(const Point &pt);
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/**
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* Draw a left arrow glyph
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*/
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void drawLeftArrow(const Point &pt);
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};
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} // End of namespace U1Gfx
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} // End of namespace Shared
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} // End of namespace Ultima
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#endif
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