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scummvm-cursorfix/engines/ultima/ultima1/u1gfx/drawing_support.h
2026-02-02 04:50:13 +01:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_U1GFX_DRAWING_SUPPORT_H
#define ULTIMA_ULTIMA1_U1GFX_DRAWING_SUPPORT_H
#include "ultima/shared/gfx/visual_surface.h"
namespace Ultima {
namespace Ultima1 {
class Ultima1Game;
namespace U1Gfx {
/**
* Implements various support methods for drawing onto visual surfaces
*/
class DrawingSupport {
private:
Shared::Gfx::VisualSurface _surface;
Ultima1Game *_game;
private:
/**
* Tweaks the edges of a drawn border to give it a rounded effect
*/
void roundFrameCorners(bool skipBottom = false);
public:
/**
* Constructor
*/
DrawingSupport(const Shared::Gfx::VisualSurface &s);
/**
* Draws a frame around the entire screen
*/
void drawFrame();
/**
* Draw a frame around the viewport area of the screen, and a vertical separator line
* to the bottom of the screen to separate the status and info areas
*/
void drawGameFrame();
/**
* Draw a right arrow glyph
*/
void drawRightArrow(const Point &pt);
/**
* Draw a left arrow glyph
*/
void drawLeftArrow(const Point &pt);
};
} // End of namespace U1Gfx
} // End of namespace Shared
} // End of namespace Ultima
#endif