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135
engines/ultima/ultima1/actions/attack.cpp
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135
engines/ultima/ultima1/actions/attack.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima1/actions/attack.h"
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#include "ultima/ultima1/game.h"
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#include "ultima/ultima1/maps/map.h"
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#include "ultima/ultima1/widgets/transport.h"
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#include "ultima/ultima1/core/resources.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Actions {
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BEGIN_MESSAGE_MAP(AttackFire, Action)
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ON_MESSAGE(CharacterInputMsg)
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END_MESSAGE_MAP()
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bool AttackFire::CharacterInputMsg(CCharacterInputMsg *msg) {
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Ultima1Game *game = static_cast<Ultima1Game *>(getGame());
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Shared::Maps::Direction dir = Shared::Maps::MapWidget::directionFromKey(msg->_keyState.keycode);
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if (dir == Shared::Maps::DIR_NONE) {
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addInfoMsg(game->_res->NOTHING);
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playFX(1);
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game->endOfTurn();
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} else {
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addInfoMsg(game->_res->DIRECTION_NAMES[(int)dir - 1]);
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doAttack(dir);
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}
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return true;
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}
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/*-------------------------------------------------------------------*/
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BEGIN_MESSAGE_MAP(Attack, AttackFire)
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ON_MESSAGE(AttackMsg)
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ON_MESSAGE(CharacterInputMsg)
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END_MESSAGE_MAP()
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bool Attack::AttackMsg(CAttackMsg *msg) {
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Ultima1Game *game = static_cast<Ultima1Game *>(getGame());
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Maps::Ultima1Map *map = static_cast<Maps::Ultima1Map *>(getMap());
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const Shared::Character &c = *game->_party;
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const Shared::Weapon &weapon = *c._weapons[c._equippedWeapon];
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addInfoMsg(Common::String::format("%s %s", game->_res->ACTION_NAMES[0], weapon._shortName.c_str()), false);
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if (weapon._distance == 0) {
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addInfoMsg("?");
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game->playFX(1);
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game->endOfTurn();
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} else if (map->_mapType == Maps::MAP_DUNGEON) {
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// In the dungeons, attacks always are straight ahead
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addInfoMsg("");
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doAttack(Shared::Maps::DIR_UP);
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} else if (msg->_direction == Shared::Maps::DIR_NONE) {
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// Prompt user for direction
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addInfoMsg(": ", false);
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Shared::CInfoGetKeypress keyMsg(this);
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keyMsg.execute(getGame());
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} else {
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addInfoMsg(": ", false);
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addInfoMsg(game->_res->DIRECTION_NAMES[(int)msg->_direction - 1]);
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getMap()->attack(msg->_direction, 7);
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}
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return true;
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}
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void Attack::doAttack(Shared::Maps::Direction dir) {
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getMap()->attack(dir, 7);
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}
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/*-------------------------------------------------------------------*/
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BEGIN_MESSAGE_MAP(Fire, AttackFire)
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ON_MESSAGE(FireMsg)
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END_MESSAGE_MAP()
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bool Fire::FireMsg(CFireMsg *msg) {
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Ultima1Game *game = static_cast<Ultima1Game *>(getGame());
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Maps::Ultima1Map *map = static_cast<Maps::Ultima1Map *>(getMap());
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addInfoMsg(game->_res->ACTION_NAMES[5], false);
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if (map->_mapType != Maps::MAP_OVERWORLD) {
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// Not on the overworld
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addInfoMsg("?");
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playFX(1);
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endOfTurn();
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} else {
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Widgets::Transport *transport = dynamic_cast<Widgets::Transport *>(getMap()->getPlayerWidget());
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if (transport && !transport->getWeaponsName().empty()) {
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// Prompt user for direction
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addInfoMsg(Common::String::format(" %s: ", transport->getWeaponsName().c_str()), false);
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Shared::CInfoGetKeypress keyMsg(this);
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keyMsg.execute(getGame());
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} else {
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// Not in a transport that has weapons
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addInfoMsg(game->_res->WHAT);
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playFX(1);
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endOfTurn();
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}
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}
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return true;
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}
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void Fire::doAttack(Shared::Maps::Direction dir) {
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getMap()->attack(dir, 8);
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}
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} // End of namespace Actions
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} // End of namespace Ultima1
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} // End of namespace Ultima
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