136 lines
4.0 KiB
C++
136 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "ultima/ultima1/actions/attack.h"
|
|
#include "ultima/ultima1/game.h"
|
|
#include "ultima/ultima1/maps/map.h"
|
|
#include "ultima/ultima1/widgets/transport.h"
|
|
#include "ultima/ultima1/core/resources.h"
|
|
|
|
namespace Ultima {
|
|
namespace Ultima1 {
|
|
namespace Actions {
|
|
|
|
BEGIN_MESSAGE_MAP(AttackFire, Action)
|
|
ON_MESSAGE(CharacterInputMsg)
|
|
END_MESSAGE_MAP()
|
|
|
|
bool AttackFire::CharacterInputMsg(CCharacterInputMsg *msg) {
|
|
Ultima1Game *game = static_cast<Ultima1Game *>(getGame());
|
|
Shared::Maps::Direction dir = Shared::Maps::MapWidget::directionFromKey(msg->_keyState.keycode);
|
|
|
|
if (dir == Shared::Maps::DIR_NONE) {
|
|
addInfoMsg(game->_res->NOTHING);
|
|
playFX(1);
|
|
game->endOfTurn();
|
|
} else {
|
|
addInfoMsg(game->_res->DIRECTION_NAMES[(int)dir - 1]);
|
|
doAttack(dir);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*-------------------------------------------------------------------*/
|
|
|
|
BEGIN_MESSAGE_MAP(Attack, AttackFire)
|
|
ON_MESSAGE(AttackMsg)
|
|
ON_MESSAGE(CharacterInputMsg)
|
|
END_MESSAGE_MAP()
|
|
|
|
bool Attack::AttackMsg(CAttackMsg *msg) {
|
|
Ultima1Game *game = static_cast<Ultima1Game *>(getGame());
|
|
Maps::Ultima1Map *map = static_cast<Maps::Ultima1Map *>(getMap());
|
|
const Shared::Character &c = *game->_party;
|
|
const Shared::Weapon &weapon = *c._weapons[c._equippedWeapon];
|
|
|
|
addInfoMsg(Common::String::format("%s %s", game->_res->ACTION_NAMES[0], weapon._shortName.c_str()), false);
|
|
|
|
if (weapon._distance == 0) {
|
|
addInfoMsg("?");
|
|
game->playFX(1);
|
|
game->endOfTurn();
|
|
} else if (map->_mapType == Maps::MAP_DUNGEON) {
|
|
// In the dungeons, attacks always are straight ahead
|
|
addInfoMsg("");
|
|
doAttack(Shared::Maps::DIR_UP);
|
|
} else if (msg->_direction == Shared::Maps::DIR_NONE) {
|
|
// Prompt user for direction
|
|
addInfoMsg(": ", false);
|
|
Shared::CInfoGetKeypress keyMsg(this);
|
|
keyMsg.execute(getGame());
|
|
} else {
|
|
addInfoMsg(": ", false);
|
|
addInfoMsg(game->_res->DIRECTION_NAMES[(int)msg->_direction - 1]);
|
|
|
|
getMap()->attack(msg->_direction, 7);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Attack::doAttack(Shared::Maps::Direction dir) {
|
|
getMap()->attack(dir, 7);
|
|
}
|
|
|
|
/*-------------------------------------------------------------------*/
|
|
|
|
BEGIN_MESSAGE_MAP(Fire, AttackFire)
|
|
ON_MESSAGE(FireMsg)
|
|
END_MESSAGE_MAP()
|
|
|
|
bool Fire::FireMsg(CFireMsg *msg) {
|
|
Ultima1Game *game = static_cast<Ultima1Game *>(getGame());
|
|
Maps::Ultima1Map *map = static_cast<Maps::Ultima1Map *>(getMap());
|
|
addInfoMsg(game->_res->ACTION_NAMES[5], false);
|
|
|
|
if (map->_mapType != Maps::MAP_OVERWORLD) {
|
|
// Not on the overworld
|
|
addInfoMsg("?");
|
|
playFX(1);
|
|
endOfTurn();
|
|
} else {
|
|
Widgets::Transport *transport = dynamic_cast<Widgets::Transport *>(getMap()->getPlayerWidget());
|
|
if (transport && !transport->getWeaponsName().empty()) {
|
|
// Prompt user for direction
|
|
addInfoMsg(Common::String::format(" %s: ", transport->getWeaponsName().c_str()), false);
|
|
Shared::CInfoGetKeypress keyMsg(this);
|
|
keyMsg.execute(getGame());
|
|
} else {
|
|
// Not in a transport that has weapons
|
|
addInfoMsg(game->_res->WHAT);
|
|
playFX(1);
|
|
endOfTurn();
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Fire::doAttack(Shared::Maps::Direction dir) {
|
|
getMap()->attack(dir, 8);
|
|
}
|
|
|
|
} // End of namespace Actions
|
|
} // End of namespace Ultima1
|
|
} // End of namespace Ultima
|
|
|