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engines/ultima/ultima0/views/dead.cpp
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51
engines/ultima/ultima0/views/dead.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima0/views/dead.h"
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#include "ultima/ultima0/gfx/font.h"
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#include "ultima/ultima0/ultima0.h"
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namespace Ultima {
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namespace Ultima0 {
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namespace Views {
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Dead::Dead() : View("Dead") {
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setBounds(Common::Rect(0, DEFAULT_SCY - 4 * Gfx::GLYPH_HEIGHT, DEFAULT_SCX, DEFAULT_SCY));
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}
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void Dead::draw() {
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const auto &player = g_engine->_player;
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auto s = getSurface();
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s.clear();
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const char *name = player._name;
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if (*name == '\0')
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name = "the peasant";
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s.writeString(Common::Point(20, 0), "We mourn the passing of", Graphics::kTextAlignCenter);
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s.writeString(Common::Point(20, 1), Common::String::format("%s and his Computer", name), Graphics::kTextAlignCenter);
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s.writeString(Common::Point(20, 2), "To invoke a miracle of resurrection", Graphics::kTextAlignCenter);
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s.writeString(Common::Point(20, 3), "Press a Key", Graphics::kTextAlignCenter);
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}
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} // namespace Views
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} // namespace Ultima0
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} // namespace Ultima
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