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engines/ultima/shared/maps/map_base.cpp
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236
engines/ultima/shared/maps/map_base.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/shared/maps/map_base.h"
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#include "ultima/shared/maps/map_widget.h"
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#include "ultima/shared/maps/map.h"
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#include "ultima/shared/early/game.h"
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#include "ultima/shared/gfx/visual_item.h"
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namespace Ultima {
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namespace Shared {
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namespace Maps {
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MapWidget *MapBase::WidgetsArray::findByClass(const ClassDef &classDef) const {
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for (uint idx = 0; idx < size(); ++idx) {
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MapWidget *w = (*this)[idx].get();
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if (w->isInstanceOf(classDef))
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return w;
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}
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return nullptr;
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}
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/*-------------------------------------------------------------------*/
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void MapBase::clear() {
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_mapId = 0;
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_data.clear();
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_widgets.clear();
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}
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void MapBase::load(MapId mapId) {
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_mapId = mapId;
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}
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void MapBase::synchronize(Common::Serializer &s) {
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_viewportPos.synchronize(s);
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uint size;
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int transportIndex = -1;
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Common::String name;
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// If the map is modified in any way, it gets synchronized as well
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s.syncAsByte(_mapModified);
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if (_mapModified) {
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for (uint y = 0; y < height(); ++y) {
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for (uint x = 0; x < width(); ++x)
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s.syncAsByte(_data[y][x]);
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}
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}
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if (s.isSaving()) {
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// Save widgets
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size = 0;
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for (uint idx = 0; idx < _widgets.size(); ++idx) {
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if (_widgets[idx]->getClassName())
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++size;
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if (_playerWidget == _widgets[idx].get())
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transportIndex = (int)idx;
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}
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assert(transportIndex >= 0);
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s.syncAsUint16LE(size);
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for (uint idx = 0; idx < _widgets.size(); ++idx) {
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name = _widgets[idx]->getClassName();
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if (!name.empty()) {
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s.syncString(name);
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_widgets[idx]->synchronize(s);
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}
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}
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s.syncAsUint16LE(transportIndex);
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} else {
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// Load widgets
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s.syncAsUint16LE(size);
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_widgets.clear();
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for (uint idx = 0; idx < size; ++idx) {
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s.syncString(name);
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MapWidget *w = createWidget(name);
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w->synchronize(s);
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addWidget(w);
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}
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s.syncAsUint16LE(transportIndex);
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_playerWidget = _widgets[transportIndex].get();
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}
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}
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void MapBase::setDimensions(const Point &size) {
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_data.resize(size.y);
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for (int y = 0; y < size.y; ++y)
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_data[y].resize(size.x);
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_size = size;
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}
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Point MapBase::getDirectionDelta() const {
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switch (_playerWidget->_direction) {
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case DIR_LEFT:
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return Point(-1, 0);
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case DIR_RIGHT:
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return Point(1, 0);
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case DIR_UP:
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return Point(0, -1);
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default:
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return Point(0, 1);
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}
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}
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Point MapBase::getDeltaPosition(const Point &delta) {
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return _playerWidget->_position + delta;
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}
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void MapBase::resetViewport() {
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// Reset the viewport, so it's position will get recalculated
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_viewportPos.reset();
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}
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Point MapBase::getViewportPosition(const Point &viewportSize) {
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Point &topLeft = _viewportPos._topLeft;
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if (!_viewportPos.isValid() || _viewportPos._size != viewportSize) {
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// Calculate the new position
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topLeft.x = _playerWidget->_position.x - (viewportSize.x - 1) / 2;
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topLeft.y = _playerWidget->_position.y - (viewportSize.y - 1) / 2;
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// Fixed maps, so constrain top left corner so the map fills the viewport.
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// This will accommodate future renderings with more tiles, or greater tile size
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topLeft.x = CLIP((int)topLeft.x, 0, (int)(width() - viewportSize.x));
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topLeft.y = CLIP((int)topLeft.y, 0, (int)(height() - viewportSize.y));
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}
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return topLeft;
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}
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void MapBase::shiftViewport(const Point &delta) {
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Point &topLeft = _viewportPos._topLeft;
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topLeft += delta;
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// Shift the viewport, but constraining the map to fill up the screen
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topLeft.x = CLIP(topLeft.x, (int16)0, (int16)(width() - _viewportPos._size.x));
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topLeft.y = CLIP(topLeft.y, (int16)0, (int16)(height() - _viewportPos._size.y));
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}
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void MapBase::addWidget(MapWidget *widget) {
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_widgets.push_back(MapWidgetPtr(widget));
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}
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void MapBase::removeWidget(MapWidget *widget) {
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for (uint idx = 0; idx < _widgets.size(); ++idx) {
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if (_widgets[idx].get() == widget) {
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_widgets.remove_at(idx);
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break;
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}
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}
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}
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void MapBase::getTileAt(const Point &pt, MapTile *tile, bool includePlayer) {
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tile->clear();
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// Get the base tile
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tile->_tileDisplayNum = tile->_tileId = _data[pt.y][pt.x];
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// Check for any widgets on that map tile
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tile->_widgets.clear();
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tile->_widget = nullptr;
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tile->_widgetNum = -1;
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for (int idx = (int)_widgets.size() - 1; idx >= 0; --idx) {
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MapWidget *widget = _widgets[idx].get();
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if (widget->_position == pt && (includePlayer || widget != _playerWidget)) {
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tile->_widgets.push_back(widget);
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if (!tile->_widget) {
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tile->_widgetNum = idx;
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tile->_widget = widget;
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}
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}
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}
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}
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void MapBase::setTileAt(const Point &pt, uint tileId) {
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_data[pt.y][pt.x] = tileId;
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}
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void MapBase::update() {
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// Call the update method of each widget, to allow for things like npc movement, etc.
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for (uint idx = 0; idx < _widgets.size(); ++idx)
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_widgets[idx].get()->update(true);
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// Call the update method of each widget, to allow for things like npc movement, etc.
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for (uint idx = 0; idx < _widgets.size(); ++idx)
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_widgets[idx].get()->update(false);
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}
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Point MapBase::getPosition() const {
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return _playerWidget->_position;
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}
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void MapBase::setPosition(const Point &pt) {
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_playerWidget->_position = pt;
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}
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Direction MapBase::getDirection() const {
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return _playerWidget->_direction;
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}
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void MapBase::setDirection(Direction dir) {
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_playerWidget->_direction = dir;
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}
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void MapBase::addInfoMsg(const Common::String &text, bool newLine, bool replaceLine) {
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CInfoMsg msg(text, newLine, replaceLine);
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msg.execute(_game->getView());
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}
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} // End of namespace Maps
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} // End of namespace Shared
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} // End of namespace Ultima
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