Initial commit

This commit is contained in:
2026-02-02 04:50:13 +01:00
commit 5b11698731
22592 changed files with 7677434 additions and 0 deletions

View File

@@ -0,0 +1,61 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/shared/actions/action.h"
#include "ultima/shared/early/game.h"
#include "ultima/shared/maps/map.h"
#include "ultima/shared/gfx/visual_item.h"
#include "ultima/shared/engine/messages.h"
namespace Ultima {
namespace Shared {
namespace Actions {
Action::Action(TreeItem *parent) : TreeItem() {
assert(parent);
addUnder(parent);
}
Game *Action::getGame() {
return static_cast<Game *>(TreeItem::getGame());
}
Maps::Map *Action::getMap() {
return static_cast<Maps::Map *>(getGame()->getMap());
}
void Action::addInfoMsg(const Common::String &text, bool newLine, bool replaceLine) {
CInfoMsg msg(text, newLine, replaceLine);
msg.execute(getView());
}
void Action::playFX(uint effectId) {
getGame()->playFX(effectId);
}
void Action::endOfTurn() {
getGame()->endOfTurn();
}
} // End of namespace Actions
} // End of namespace Shared
} // End of namespace Ultima

View File

@@ -0,0 +1,85 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_SHARED_ACTIONS_ACTION_H
#define ULTIMA_SHARED_ACTIONS_ACTION_H
#include "ultima/shared/core/tree_item.h"
namespace Ultima {
namespace Shared {
class Game;
namespace Maps {
class Map;
}
namespace Actions {
/**
* Base class for implementing the various actions the player can do, such as moving, climbing, entering, etc.
*/
class Action : public TreeItem {
protected:
/**
* Signals the end of the turn
*/
void endOfTurn();
public:
/**
* Constructor
*/
Action(TreeItem *parent);
/**
* Destructor
*/
~Action() override {}
/**
* Jumps up through the parents to find the root game
*/
Game *getGame();
/**
* Return the game's map
*/
Maps::Map *getMap();
/**
* Adds a text string to the info area
* @param text Text to add
* @param newLine Whether to apply a newline at the end
*/
void addInfoMsg(const Common::String &text, bool newLine = true, bool replaceLine = false);
/**
* Play a sound effect
*/
void playFX(uint effectId);
};
} // End of namespace Actions
} // End of namespace Shared
} // End of namespace Ultima
#endif

View File

@@ -0,0 +1,40 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/shared/actions/huh.h"
namespace Ultima {
namespace Shared {
namespace Actions {
BEGIN_MESSAGE_MAP(Huh, Action)
ON_MESSAGE(HuhMsg)
END_MESSAGE_MAP()
bool Huh::HuhMsg(CHuhMsg *msg) {
addInfoMsg(_text);
endOfTurn();
return true;
}
} // End of namespace Actions
} // End of namespace Shared
} // End of namespace Ultima

View File

@@ -0,0 +1,55 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_SHARED_ACTIONS_HUH_H
#define ULTIMA_SHARED_ACTIONS_HUH_H
#include "ultima/shared/actions/action.h"
#include "ultima/shared/engine/messages.h"
namespace Ultima {
namespace Shared {
namespace Actions {
class Huh : public Action {
DECLARE_MESSAGE_MAP;
bool HuhMsg(CHuhMsg *msg);
private:
const char *&_text;
public:
CLASSDEF;
/**
* Constructor
*/
Huh(TreeItem *parent, const char *&text) : Action(parent), _text(text) {}
/**
* Destructor
*/
~Huh() override {}
};
} // End of namespace Actions
} // End of namespace Shared
} // End of namespace Ultima
#endif

View File

@@ -0,0 +1,40 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/shared/actions/pass.h"
namespace Ultima {
namespace Shared {
namespace Actions {
BEGIN_MESSAGE_MAP(Pass, Action)
ON_MESSAGE(PassMsg)
END_MESSAGE_MAP()
bool Pass::PassMsg(CPassMsg *msg) {
addInfoMsg(_text);
endOfTurn();
return true;
}
} // End of namespace Actions
} // End of namespace Shared
} // End of namespace Ultima

View File

@@ -0,0 +1,55 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_SHARED_ACTIONS_PASS_H
#define ULTIMA_SHARED_ACTIONS_PASS_H
#include "ultima/shared/actions/action.h"
#include "ultima/shared/engine/messages.h"
namespace Ultima {
namespace Shared {
namespace Actions {
class Pass : public Action {
DECLARE_MESSAGE_MAP;
bool PassMsg(CPassMsg *msg);
private:
const char *&_text;
public:
CLASSDEF;
/**
* Constructor
*/
Pass(TreeItem *parent, const char *&text) : Action(parent), _text(text) {}
/**
* Destructor
*/
~Pass() override {}
};
} // End of namespace Actions
} // End of namespace Shared
} // End of namespace Ultima
#endif