41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "ultima/shared/actions/pass.h"
|
|
|
|
namespace Ultima {
|
|
namespace Shared {
|
|
namespace Actions {
|
|
|
|
BEGIN_MESSAGE_MAP(Pass, Action)
|
|
ON_MESSAGE(PassMsg)
|
|
END_MESSAGE_MAP()
|
|
|
|
bool Pass::PassMsg(CPassMsg *msg) {
|
|
addInfoMsg(_text);
|
|
endOfTurn();
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Actions
|
|
} // End of namespace Shared
|
|
} // End of namespace Ultima
|