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293
engines/ultima/nuvie/views/portrait_view_gump.cpp
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293
engines/ultima/nuvie/views/portrait_view_gump.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/misc/u6_misc.h"
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#include "ultima/nuvie/core/events.h"
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#include "ultima/nuvie/gui/gui.h"
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#include "ultima/nuvie/gui/gui_button.h"
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#include "ultima/nuvie/core/party.h"
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#include "ultima/nuvie/actors/actor.h"
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#include "ultima/nuvie/portraits/portrait.h"
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#include "ultima/nuvie/views/view_manager.h"
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#include "ultima/nuvie/views/container_widget_gump.h"
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#include "ultima/nuvie/views/portrait_view_gump.h"
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#include "ultima/nuvie/keybinding/keys.h"
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namespace Ultima {
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namespace Nuvie {
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PortraitViewGump::PortraitViewGump(const Configuration *cfg) : DraggableView(cfg),
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portrait(nullptr), font(nullptr), gump_button(nullptr), portrait_data(nullptr),
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actor(nullptr), cursor_tile(nullptr), show_cursor(true),
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cursor_pos(CURSOR_CHECK), cursor_xoff(1), cursor_yoff(67) {
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}
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PortraitViewGump::~PortraitViewGump() {
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if (font)
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delete font;
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if (portrait_data)
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free(portrait_data);
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}
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bool PortraitViewGump::init(Screen *tmp_screen, void *view_manager, uint16 x, uint16 y, Font *f, Party *p, TileManager *tm, ObjManager *om, Portrait *por, Actor *a) {
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View::init(x, y, f, p, tm, om);
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SetRect(area.left, area.top, 188, 91);
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portrait = por;
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set_actor(a);
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Common::Path datadir = GUI::get_gui()->get_data_dir();
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Common::Path imagefile;
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Common::Path path;
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build_path(datadir, "images", path);
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datadir = path;
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build_path(datadir, "gumps", path);
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datadir = path;
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gump_button = loadButton(datadir, "gump", 0, 67);
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build_path(datadir, "portrait_bg.bmp", imagefile);
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bg_image = SDL_LoadBMP(imagefile);
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set_bg_color_key(0, 0x70, 0xfc);
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font = new GUI_Font(GUI_FONT_GUMP);
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font->setColoring(0x08, 0x08, 0x08, 0x80, 0x58, 0x30, 0x00, 0x00, 0x00);
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Graphics::ManagedSurface *image, *image1;
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build_path(datadir, "left_arrow.bmp", imagefile);
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image = SDL_LoadBMP(imagefile);
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image1 = SDL_LoadBMP(imagefile);
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left_button = new GUI_Button(this, 23, 6, image, image1, this);
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this->AddWidget(left_button);
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build_path(datadir, "right_arrow.bmp", imagefile);
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image = SDL_LoadBMP(imagefile);
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image1 = SDL_LoadBMP(imagefile);
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right_button = new GUI_Button(this, 166, 6, image, image1, this);
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this->AddWidget(right_button);
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if (party->get_member_num(actor) < 0) {
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left_button->Hide();
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right_button->Hide();
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}
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cursor_tile = tile_manager->get_gump_cursor_tile();
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return true;
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}
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void PortraitViewGump::set_actor(Actor *a) {
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actor = a;
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if (portrait_data)
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free(portrait_data);
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portrait_data = portrait->get_portrait_data(actor);
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}
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void PortraitViewGump::left_arrow() {
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if (party->get_member_num(actor) < 0)
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return;
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uint8 party_mem_num = party->get_member_num(actor);
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if (party_mem_num > 0)
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party_mem_num--;
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else
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party_mem_num = party->get_party_size() - 1;
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set_actor(party->get_actor(party_mem_num));
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}
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void PortraitViewGump::right_arrow() {
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if (party->get_member_num(actor) < 0)
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return;
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set_actor(party->get_actor((party->get_member_num(actor) + 1) % party->get_party_size()));
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}
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void PortraitViewGump::Display(bool full_redraw) {
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Common::String buf; //xxxxx\n
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//display_level_text();
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//display_spell_list_text();
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Common::Rect dst;
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dst = area;
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SDL_BlitSurface(bg_image, nullptr, surface, &dst);
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DisplayChildren(full_redraw);
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screen->blit(area.left + 25, area.top + 17, portrait_data, 8, portrait->get_portrait_width(), portrait->get_portrait_height(), portrait->get_portrait_width(), false);
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int w, h;
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w = font->getCenter(actor->get_name(), 138);
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font->setColoring(0x08, 0x08, 0x08, 0x80, 0x58, 0x30, 0x00, 0x00, 0x00);
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font->textOut(screen->get_sdl_surface(), area.left + 29 + w, area.top + 6, actor->get_name());
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buf = Common::String::format("%d", actor->get_strength());
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font->textExtent(buf.c_str(), &w, &h);
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font->textOut(screen->get_sdl_surface(), area.left + 170 - w, area.top + 18, buf.c_str());
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buf = Common::String::format("%d", actor->get_dexterity());
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font->textExtent(buf.c_str(), &w, &h);
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font->textOut(screen->get_sdl_surface(), area.left + 170 - w, area.top + 27, buf.c_str());
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buf = Common::String::format("%d", actor->get_intelligence());
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font->textExtent(buf.c_str(), &w, &h);
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font->textOut(screen->get_sdl_surface(), area.left + 170 - w, area.top + 36, buf.c_str());
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font->setColoring(0x6c, 0x00, 0x00, 0xbc, 0x34, 0x00, 0x00, 0x00, 0x00);
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buf = Common::String::format("%d", actor->get_magic());
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font->textExtent(buf.c_str(), &w, &h);
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font->textOut(screen->get_sdl_surface(), area.left + 142 - w, area.top + 55, buf.c_str());
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buf = Common::String::format("%d", actor->get_maxmagic());
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font->textExtent(buf.c_str(), &w, &h);
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font->textOut(screen->get_sdl_surface(), area.left + 170 - w, area.top + 55, buf.c_str());
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font->setColoring(0x00, 0x3c, 0x70, 0x74, 0x74, 0x74, 0x00, 0x00, 0x00);
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buf = Common::String::format("%d", actor->get_hp());
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font->textExtent(buf.c_str(), &w, &h);
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font->textOut(screen->get_sdl_surface(), area.left + 142 - w, area.top + 64, buf.c_str());
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buf = Common::String::format("%d", actor->get_maxhp());
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font->textExtent(buf.c_str(), &w, &h);
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font->textOut(screen->get_sdl_surface(), area.left + 170 - w, area.top + 64, buf.c_str());
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font->setColoring(0xa8, 0x28, 0x00, 0xa8, 0x54, 0x00, 0x00, 0x00, 0x00);
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buf = Common::String::format("%d", actor->get_level());
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font->textExtent(buf.c_str(), &w, &h);
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font->textOut(screen->get_sdl_surface(), area.left + 142 - w, area.top + 73, buf.c_str());
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buf = Common::String::format("%d", actor->get_exp());
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font->textExtent(buf.c_str(), &w, &h);
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font->textOut(screen->get_sdl_surface(), area.left + 170 - w, area.top + 73, buf.c_str());
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if (show_cursor) {
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screen->blit(area.left + cursor_xoff, area.top + cursor_yoff, (const unsigned char *)cursor_tile->data, 8, 16, 16, 16, true);
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}
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update_display = false;
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screen->update(area.left, area.top, area.width(), area.height());
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}
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GUI_status PortraitViewGump::set_cursor_pos(gumpCursorPos pos) {
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if (party->get_member_num(actor) < 0)
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return GUI_YUM;
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cursor_pos = pos;
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if (cursor_pos == CURSOR_CHECK) {
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cursor_xoff = 1;
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cursor_yoff = 67;
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} else if (cursor_pos == CURSOR_LEFT) {
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cursor_xoff = 18;
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cursor_yoff = 1;
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} else {
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cursor_xoff = 162;
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cursor_yoff = 1;
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}
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return GUI_YUM;
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}
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GUI_status PortraitViewGump::callback(uint16 msg, GUI_CallBack *caller, void *data) {
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//close gump and return control to Magic class for clean up.
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if (caller == gump_button) {
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Game::get_game()->get_view_manager()->close_gump(this);
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return GUI_YUM;
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} else if (caller == left_button) {
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left_arrow();
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} else if (caller == right_button) {
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right_arrow();
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}
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return GUI_PASS;
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}
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GUI_status PortraitViewGump::KeyDown(const Common::KeyState &key) {
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// I was checking for numlock but probably don't need to
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KeyBinder *keybinder = Game::get_game()->get_keybinder();
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ActionType a = keybinder->get_ActionType(key);
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switch (keybinder->GetActionKeyType(a)) {
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case SOUTH_WEST_KEY:
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case SOUTH_KEY:
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return set_cursor_pos(CURSOR_CHECK);
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case NORTH_KEY:
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if (cursor_pos == CURSOR_CHECK)
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return set_cursor_pos(CURSOR_LEFT);
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return GUI_YUM;
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case NORTH_WEST_KEY:
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case WEST_KEY:
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if (cursor_pos == CURSOR_RIGHT)
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return set_cursor_pos(CURSOR_LEFT);
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return set_cursor_pos(CURSOR_CHECK);
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case NORTH_EAST_KEY:
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case SOUTH_EAST_KEY:
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case EAST_KEY:
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if (cursor_pos == CURSOR_CHECK)
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return set_cursor_pos(CURSOR_LEFT);
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return set_cursor_pos(CURSOR_RIGHT);
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case DO_ACTION_KEY:
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if (cursor_pos == CURSOR_CHECK)
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Game::get_game()->get_view_manager()->close_gump(this);
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else if (cursor_pos == CURSOR_LEFT)
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left_arrow();
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else
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right_arrow();
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return GUI_YUM;
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case NEXT_PARTY_MEMBER_KEY:
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right_arrow();
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return GUI_YUM;
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case PREVIOUS_PARTY_MEMBER_KEY:
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left_arrow();
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return GUI_YUM;
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case HOME_KEY:
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if (party->get_member_num(actor) >= 0)
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set_actor(party->get_actor(0));
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return GUI_YUM;
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case END_KEY:
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if (party->get_member_num(actor) >= 0)
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set_actor(party->get_actor(party->get_party_size() - 1));
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return GUI_YUM;
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default:
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break;
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}
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return GUI_PASS;
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}
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GUI_status PortraitViewGump::MouseWheel(sint32 x, sint32 y) {
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if (y > 0) {
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left_arrow();
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} else if (y < 0) {
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right_arrow();
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}
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return GUI_YUM;
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}
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GUI_status PortraitViewGump::MouseDown(int x, int y, Events::MouseButton button) {
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return DraggableView::MouseDown(x, y, button);
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}
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} // End of namespace Nuvie
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} // End of namespace Ultima
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