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scummvm-cursorfix/engines/ultima/nuvie/views/portrait_view_gump.cpp
2026-02-02 04:50:13 +01:00

294 lines
9.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/nuvie/core/nuvie_defs.h"
#include "ultima/nuvie/misc/u6_misc.h"
#include "ultima/nuvie/core/events.h"
#include "ultima/nuvie/gui/gui.h"
#include "ultima/nuvie/gui/gui_button.h"
#include "ultima/nuvie/core/party.h"
#include "ultima/nuvie/actors/actor.h"
#include "ultima/nuvie/portraits/portrait.h"
#include "ultima/nuvie/views/view_manager.h"
#include "ultima/nuvie/views/container_widget_gump.h"
#include "ultima/nuvie/views/portrait_view_gump.h"
#include "ultima/nuvie/keybinding/keys.h"
namespace Ultima {
namespace Nuvie {
PortraitViewGump::PortraitViewGump(const Configuration *cfg) : DraggableView(cfg),
portrait(nullptr), font(nullptr), gump_button(nullptr), portrait_data(nullptr),
actor(nullptr), cursor_tile(nullptr), show_cursor(true),
cursor_pos(CURSOR_CHECK), cursor_xoff(1), cursor_yoff(67) {
}
PortraitViewGump::~PortraitViewGump() {
if (font)
delete font;
if (portrait_data)
free(portrait_data);
}
bool PortraitViewGump::init(Screen *tmp_screen, void *view_manager, uint16 x, uint16 y, Font *f, Party *p, TileManager *tm, ObjManager *om, Portrait *por, Actor *a) {
View::init(x, y, f, p, tm, om);
SetRect(area.left, area.top, 188, 91);
portrait = por;
set_actor(a);
Common::Path datadir = GUI::get_gui()->get_data_dir();
Common::Path imagefile;
Common::Path path;
build_path(datadir, "images", path);
datadir = path;
build_path(datadir, "gumps", path);
datadir = path;
gump_button = loadButton(datadir, "gump", 0, 67);
build_path(datadir, "portrait_bg.bmp", imagefile);
bg_image = SDL_LoadBMP(imagefile);
set_bg_color_key(0, 0x70, 0xfc);
font = new GUI_Font(GUI_FONT_GUMP);
font->setColoring(0x08, 0x08, 0x08, 0x80, 0x58, 0x30, 0x00, 0x00, 0x00);
Graphics::ManagedSurface *image, *image1;
build_path(datadir, "left_arrow.bmp", imagefile);
image = SDL_LoadBMP(imagefile);
image1 = SDL_LoadBMP(imagefile);
left_button = new GUI_Button(this, 23, 6, image, image1, this);
this->AddWidget(left_button);
build_path(datadir, "right_arrow.bmp", imagefile);
image = SDL_LoadBMP(imagefile);
image1 = SDL_LoadBMP(imagefile);
right_button = new GUI_Button(this, 166, 6, image, image1, this);
this->AddWidget(right_button);
if (party->get_member_num(actor) < 0) {
left_button->Hide();
right_button->Hide();
}
cursor_tile = tile_manager->get_gump_cursor_tile();
return true;
}
void PortraitViewGump::set_actor(Actor *a) {
actor = a;
if (portrait_data)
free(portrait_data);
portrait_data = portrait->get_portrait_data(actor);
}
void PortraitViewGump::left_arrow() {
if (party->get_member_num(actor) < 0)
return;
uint8 party_mem_num = party->get_member_num(actor);
if (party_mem_num > 0)
party_mem_num--;
else
party_mem_num = party->get_party_size() - 1;
set_actor(party->get_actor(party_mem_num));
}
void PortraitViewGump::right_arrow() {
if (party->get_member_num(actor) < 0)
return;
set_actor(party->get_actor((party->get_member_num(actor) + 1) % party->get_party_size()));
}
void PortraitViewGump::Display(bool full_redraw) {
Common::String buf; //xxxxx\n
//display_level_text();
//display_spell_list_text();
Common::Rect dst;
dst = area;
SDL_BlitSurface(bg_image, nullptr, surface, &dst);
DisplayChildren(full_redraw);
screen->blit(area.left + 25, area.top + 17, portrait_data, 8, portrait->get_portrait_width(), portrait->get_portrait_height(), portrait->get_portrait_width(), false);
int w, h;
w = font->getCenter(actor->get_name(), 138);
font->setColoring(0x08, 0x08, 0x08, 0x80, 0x58, 0x30, 0x00, 0x00, 0x00);
font->textOut(screen->get_sdl_surface(), area.left + 29 + w, area.top + 6, actor->get_name());
buf = Common::String::format("%d", actor->get_strength());
font->textExtent(buf.c_str(), &w, &h);
font->textOut(screen->get_sdl_surface(), area.left + 170 - w, area.top + 18, buf.c_str());
buf = Common::String::format("%d", actor->get_dexterity());
font->textExtent(buf.c_str(), &w, &h);
font->textOut(screen->get_sdl_surface(), area.left + 170 - w, area.top + 27, buf.c_str());
buf = Common::String::format("%d", actor->get_intelligence());
font->textExtent(buf.c_str(), &w, &h);
font->textOut(screen->get_sdl_surface(), area.left + 170 - w, area.top + 36, buf.c_str());
font->setColoring(0x6c, 0x00, 0x00, 0xbc, 0x34, 0x00, 0x00, 0x00, 0x00);
buf = Common::String::format("%d", actor->get_magic());
font->textExtent(buf.c_str(), &w, &h);
font->textOut(screen->get_sdl_surface(), area.left + 142 - w, area.top + 55, buf.c_str());
buf = Common::String::format("%d", actor->get_maxmagic());
font->textExtent(buf.c_str(), &w, &h);
font->textOut(screen->get_sdl_surface(), area.left + 170 - w, area.top + 55, buf.c_str());
font->setColoring(0x00, 0x3c, 0x70, 0x74, 0x74, 0x74, 0x00, 0x00, 0x00);
buf = Common::String::format("%d", actor->get_hp());
font->textExtent(buf.c_str(), &w, &h);
font->textOut(screen->get_sdl_surface(), area.left + 142 - w, area.top + 64, buf.c_str());
buf = Common::String::format("%d", actor->get_maxhp());
font->textExtent(buf.c_str(), &w, &h);
font->textOut(screen->get_sdl_surface(), area.left + 170 - w, area.top + 64, buf.c_str());
font->setColoring(0xa8, 0x28, 0x00, 0xa8, 0x54, 0x00, 0x00, 0x00, 0x00);
buf = Common::String::format("%d", actor->get_level());
font->textExtent(buf.c_str(), &w, &h);
font->textOut(screen->get_sdl_surface(), area.left + 142 - w, area.top + 73, buf.c_str());
buf = Common::String::format("%d", actor->get_exp());
font->textExtent(buf.c_str(), &w, &h);
font->textOut(screen->get_sdl_surface(), area.left + 170 - w, area.top + 73, buf.c_str());
if (show_cursor) {
screen->blit(area.left + cursor_xoff, area.top + cursor_yoff, (const unsigned char *)cursor_tile->data, 8, 16, 16, 16, true);
}
update_display = false;
screen->update(area.left, area.top, area.width(), area.height());
}
GUI_status PortraitViewGump::set_cursor_pos(gumpCursorPos pos) {
if (party->get_member_num(actor) < 0)
return GUI_YUM;
cursor_pos = pos;
if (cursor_pos == CURSOR_CHECK) {
cursor_xoff = 1;
cursor_yoff = 67;
} else if (cursor_pos == CURSOR_LEFT) {
cursor_xoff = 18;
cursor_yoff = 1;
} else {
cursor_xoff = 162;
cursor_yoff = 1;
}
return GUI_YUM;
}
GUI_status PortraitViewGump::callback(uint16 msg, GUI_CallBack *caller, void *data) {
//close gump and return control to Magic class for clean up.
if (caller == gump_button) {
Game::get_game()->get_view_manager()->close_gump(this);
return GUI_YUM;
} else if (caller == left_button) {
left_arrow();
} else if (caller == right_button) {
right_arrow();
}
return GUI_PASS;
}
GUI_status PortraitViewGump::KeyDown(const Common::KeyState &key) {
// I was checking for numlock but probably don't need to
KeyBinder *keybinder = Game::get_game()->get_keybinder();
ActionType a = keybinder->get_ActionType(key);
switch (keybinder->GetActionKeyType(a)) {
case SOUTH_WEST_KEY:
case SOUTH_KEY:
return set_cursor_pos(CURSOR_CHECK);
case NORTH_KEY:
if (cursor_pos == CURSOR_CHECK)
return set_cursor_pos(CURSOR_LEFT);
return GUI_YUM;
case NORTH_WEST_KEY:
case WEST_KEY:
if (cursor_pos == CURSOR_RIGHT)
return set_cursor_pos(CURSOR_LEFT);
return set_cursor_pos(CURSOR_CHECK);
case NORTH_EAST_KEY:
case SOUTH_EAST_KEY:
case EAST_KEY:
if (cursor_pos == CURSOR_CHECK)
return set_cursor_pos(CURSOR_LEFT);
return set_cursor_pos(CURSOR_RIGHT);
case DO_ACTION_KEY:
if (cursor_pos == CURSOR_CHECK)
Game::get_game()->get_view_manager()->close_gump(this);
else if (cursor_pos == CURSOR_LEFT)
left_arrow();
else
right_arrow();
return GUI_YUM;
case NEXT_PARTY_MEMBER_KEY:
right_arrow();
return GUI_YUM;
case PREVIOUS_PARTY_MEMBER_KEY:
left_arrow();
return GUI_YUM;
case HOME_KEY:
if (party->get_member_num(actor) >= 0)
set_actor(party->get_actor(0));
return GUI_YUM;
case END_KEY:
if (party->get_member_num(actor) >= 0)
set_actor(party->get_actor(party->get_party_size() - 1));
return GUI_YUM;
default:
break;
}
return GUI_PASS;
}
GUI_status PortraitViewGump::MouseWheel(sint32 x, sint32 y) {
if (y > 0) {
left_arrow();
} else if (y < 0) {
right_arrow();
}
return GUI_YUM;
}
GUI_status PortraitViewGump::MouseDown(int x, int y, Events::MouseButton button) {
return DraggableView::MouseDown(x, y, button);
}
} // End of namespace Nuvie
} // End of namespace Ultima