294 lines
9.0 KiB
C++
294 lines
9.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "ultima/nuvie/core/nuvie_defs.h"
|
|
#include "ultima/nuvie/misc/u6_misc.h"
|
|
#include "ultima/nuvie/core/events.h"
|
|
#include "ultima/nuvie/gui/gui.h"
|
|
#include "ultima/nuvie/gui/gui_button.h"
|
|
#include "ultima/nuvie/core/party.h"
|
|
#include "ultima/nuvie/actors/actor.h"
|
|
#include "ultima/nuvie/portraits/portrait.h"
|
|
#include "ultima/nuvie/views/view_manager.h"
|
|
#include "ultima/nuvie/views/container_widget_gump.h"
|
|
#include "ultima/nuvie/views/portrait_view_gump.h"
|
|
#include "ultima/nuvie/keybinding/keys.h"
|
|
|
|
namespace Ultima {
|
|
namespace Nuvie {
|
|
|
|
PortraitViewGump::PortraitViewGump(const Configuration *cfg) : DraggableView(cfg),
|
|
portrait(nullptr), font(nullptr), gump_button(nullptr), portrait_data(nullptr),
|
|
actor(nullptr), cursor_tile(nullptr), show_cursor(true),
|
|
cursor_pos(CURSOR_CHECK), cursor_xoff(1), cursor_yoff(67) {
|
|
}
|
|
|
|
PortraitViewGump::~PortraitViewGump() {
|
|
if (font)
|
|
delete font;
|
|
if (portrait_data)
|
|
free(portrait_data);
|
|
}
|
|
|
|
bool PortraitViewGump::init(Screen *tmp_screen, void *view_manager, uint16 x, uint16 y, Font *f, Party *p, TileManager *tm, ObjManager *om, Portrait *por, Actor *a) {
|
|
View::init(x, y, f, p, tm, om);
|
|
|
|
SetRect(area.left, area.top, 188, 91);
|
|
|
|
portrait = por;
|
|
set_actor(a);
|
|
|
|
Common::Path datadir = GUI::get_gui()->get_data_dir();
|
|
Common::Path imagefile;
|
|
Common::Path path;
|
|
|
|
build_path(datadir, "images", path);
|
|
datadir = path;
|
|
build_path(datadir, "gumps", path);
|
|
datadir = path;
|
|
|
|
gump_button = loadButton(datadir, "gump", 0, 67);
|
|
|
|
build_path(datadir, "portrait_bg.bmp", imagefile);
|
|
bg_image = SDL_LoadBMP(imagefile);
|
|
|
|
set_bg_color_key(0, 0x70, 0xfc);
|
|
|
|
font = new GUI_Font(GUI_FONT_GUMP);
|
|
font->setColoring(0x08, 0x08, 0x08, 0x80, 0x58, 0x30, 0x00, 0x00, 0x00);
|
|
|
|
Graphics::ManagedSurface *image, *image1;
|
|
|
|
build_path(datadir, "left_arrow.bmp", imagefile);
|
|
image = SDL_LoadBMP(imagefile);
|
|
image1 = SDL_LoadBMP(imagefile);
|
|
|
|
left_button = new GUI_Button(this, 23, 6, image, image1, this);
|
|
this->AddWidget(left_button);
|
|
|
|
build_path(datadir, "right_arrow.bmp", imagefile);
|
|
image = SDL_LoadBMP(imagefile);
|
|
image1 = SDL_LoadBMP(imagefile);
|
|
|
|
right_button = new GUI_Button(this, 166, 6, image, image1, this);
|
|
this->AddWidget(right_button);
|
|
|
|
if (party->get_member_num(actor) < 0) {
|
|
left_button->Hide();
|
|
right_button->Hide();
|
|
}
|
|
cursor_tile = tile_manager->get_gump_cursor_tile();
|
|
|
|
return true;
|
|
}
|
|
|
|
void PortraitViewGump::set_actor(Actor *a) {
|
|
actor = a;
|
|
if (portrait_data)
|
|
free(portrait_data);
|
|
portrait_data = portrait->get_portrait_data(actor);
|
|
}
|
|
|
|
void PortraitViewGump::left_arrow() {
|
|
if (party->get_member_num(actor) < 0)
|
|
return;
|
|
uint8 party_mem_num = party->get_member_num(actor);
|
|
if (party_mem_num > 0)
|
|
party_mem_num--;
|
|
else
|
|
party_mem_num = party->get_party_size() - 1;
|
|
|
|
set_actor(party->get_actor(party_mem_num));
|
|
}
|
|
|
|
void PortraitViewGump::right_arrow() {
|
|
if (party->get_member_num(actor) < 0)
|
|
return;
|
|
set_actor(party->get_actor((party->get_member_num(actor) + 1) % party->get_party_size()));
|
|
}
|
|
|
|
void PortraitViewGump::Display(bool full_redraw) {
|
|
Common::String buf; //xxxxx\n
|
|
//display_level_text();
|
|
//display_spell_list_text();
|
|
Common::Rect dst;
|
|
dst = area;
|
|
SDL_BlitSurface(bg_image, nullptr, surface, &dst);
|
|
|
|
DisplayChildren(full_redraw);
|
|
screen->blit(area.left + 25, area.top + 17, portrait_data, 8, portrait->get_portrait_width(), portrait->get_portrait_height(), portrait->get_portrait_width(), false);
|
|
|
|
int w, h;
|
|
w = font->getCenter(actor->get_name(), 138);
|
|
|
|
font->setColoring(0x08, 0x08, 0x08, 0x80, 0x58, 0x30, 0x00, 0x00, 0x00);
|
|
|
|
font->textOut(screen->get_sdl_surface(), area.left + 29 + w, area.top + 6, actor->get_name());
|
|
|
|
buf = Common::String::format("%d", actor->get_strength());
|
|
font->textExtent(buf.c_str(), &w, &h);
|
|
font->textOut(screen->get_sdl_surface(), area.left + 170 - w, area.top + 18, buf.c_str());
|
|
|
|
buf = Common::String::format("%d", actor->get_dexterity());
|
|
font->textExtent(buf.c_str(), &w, &h);
|
|
font->textOut(screen->get_sdl_surface(), area.left + 170 - w, area.top + 27, buf.c_str());
|
|
|
|
buf = Common::String::format("%d", actor->get_intelligence());
|
|
font->textExtent(buf.c_str(), &w, &h);
|
|
font->textOut(screen->get_sdl_surface(), area.left + 170 - w, area.top + 36, buf.c_str());
|
|
|
|
font->setColoring(0x6c, 0x00, 0x00, 0xbc, 0x34, 0x00, 0x00, 0x00, 0x00);
|
|
|
|
buf = Common::String::format("%d", actor->get_magic());
|
|
font->textExtent(buf.c_str(), &w, &h);
|
|
font->textOut(screen->get_sdl_surface(), area.left + 142 - w, area.top + 55, buf.c_str());
|
|
|
|
buf = Common::String::format("%d", actor->get_maxmagic());
|
|
font->textExtent(buf.c_str(), &w, &h);
|
|
font->textOut(screen->get_sdl_surface(), area.left + 170 - w, area.top + 55, buf.c_str());
|
|
|
|
font->setColoring(0x00, 0x3c, 0x70, 0x74, 0x74, 0x74, 0x00, 0x00, 0x00);
|
|
|
|
buf = Common::String::format("%d", actor->get_hp());
|
|
font->textExtent(buf.c_str(), &w, &h);
|
|
font->textOut(screen->get_sdl_surface(), area.left + 142 - w, area.top + 64, buf.c_str());
|
|
|
|
buf = Common::String::format("%d", actor->get_maxhp());
|
|
font->textExtent(buf.c_str(), &w, &h);
|
|
font->textOut(screen->get_sdl_surface(), area.left + 170 - w, area.top + 64, buf.c_str());
|
|
|
|
font->setColoring(0xa8, 0x28, 0x00, 0xa8, 0x54, 0x00, 0x00, 0x00, 0x00);
|
|
|
|
buf = Common::String::format("%d", actor->get_level());
|
|
font->textExtent(buf.c_str(), &w, &h);
|
|
font->textOut(screen->get_sdl_surface(), area.left + 142 - w, area.top + 73, buf.c_str());
|
|
|
|
buf = Common::String::format("%d", actor->get_exp());
|
|
font->textExtent(buf.c_str(), &w, &h);
|
|
font->textOut(screen->get_sdl_surface(), area.left + 170 - w, area.top + 73, buf.c_str());
|
|
|
|
if (show_cursor) {
|
|
screen->blit(area.left + cursor_xoff, area.top + cursor_yoff, (const unsigned char *)cursor_tile->data, 8, 16, 16, 16, true);
|
|
}
|
|
|
|
update_display = false;
|
|
screen->update(area.left, area.top, area.width(), area.height());
|
|
}
|
|
|
|
GUI_status PortraitViewGump::set_cursor_pos(gumpCursorPos pos) {
|
|
if (party->get_member_num(actor) < 0)
|
|
return GUI_YUM;
|
|
cursor_pos = pos;
|
|
if (cursor_pos == CURSOR_CHECK) {
|
|
cursor_xoff = 1;
|
|
cursor_yoff = 67;
|
|
} else if (cursor_pos == CURSOR_LEFT) {
|
|
cursor_xoff = 18;
|
|
cursor_yoff = 1;
|
|
} else {
|
|
cursor_xoff = 162;
|
|
cursor_yoff = 1;
|
|
}
|
|
return GUI_YUM;
|
|
}
|
|
|
|
GUI_status PortraitViewGump::callback(uint16 msg, GUI_CallBack *caller, void *data) {
|
|
//close gump and return control to Magic class for clean up.
|
|
if (caller == gump_button) {
|
|
Game::get_game()->get_view_manager()->close_gump(this);
|
|
return GUI_YUM;
|
|
} else if (caller == left_button) {
|
|
left_arrow();
|
|
} else if (caller == right_button) {
|
|
right_arrow();
|
|
}
|
|
|
|
return GUI_PASS;
|
|
}
|
|
|
|
GUI_status PortraitViewGump::KeyDown(const Common::KeyState &key) {
|
|
// I was checking for numlock but probably don't need to
|
|
KeyBinder *keybinder = Game::get_game()->get_keybinder();
|
|
ActionType a = keybinder->get_ActionType(key);
|
|
|
|
switch (keybinder->GetActionKeyType(a)) {
|
|
case SOUTH_WEST_KEY:
|
|
case SOUTH_KEY:
|
|
return set_cursor_pos(CURSOR_CHECK);
|
|
case NORTH_KEY:
|
|
if (cursor_pos == CURSOR_CHECK)
|
|
return set_cursor_pos(CURSOR_LEFT);
|
|
return GUI_YUM;
|
|
case NORTH_WEST_KEY:
|
|
case WEST_KEY:
|
|
if (cursor_pos == CURSOR_RIGHT)
|
|
return set_cursor_pos(CURSOR_LEFT);
|
|
return set_cursor_pos(CURSOR_CHECK);
|
|
case NORTH_EAST_KEY:
|
|
case SOUTH_EAST_KEY:
|
|
case EAST_KEY:
|
|
if (cursor_pos == CURSOR_CHECK)
|
|
return set_cursor_pos(CURSOR_LEFT);
|
|
return set_cursor_pos(CURSOR_RIGHT);
|
|
case DO_ACTION_KEY:
|
|
if (cursor_pos == CURSOR_CHECK)
|
|
Game::get_game()->get_view_manager()->close_gump(this);
|
|
else if (cursor_pos == CURSOR_LEFT)
|
|
left_arrow();
|
|
else
|
|
right_arrow();
|
|
return GUI_YUM;
|
|
case NEXT_PARTY_MEMBER_KEY:
|
|
right_arrow();
|
|
return GUI_YUM;
|
|
case PREVIOUS_PARTY_MEMBER_KEY:
|
|
left_arrow();
|
|
return GUI_YUM;
|
|
case HOME_KEY:
|
|
if (party->get_member_num(actor) >= 0)
|
|
set_actor(party->get_actor(0));
|
|
return GUI_YUM;
|
|
case END_KEY:
|
|
if (party->get_member_num(actor) >= 0)
|
|
set_actor(party->get_actor(party->get_party_size() - 1));
|
|
return GUI_YUM;
|
|
default:
|
|
break;
|
|
}
|
|
return GUI_PASS;
|
|
}
|
|
|
|
GUI_status PortraitViewGump::MouseWheel(sint32 x, sint32 y) {
|
|
if (y > 0) {
|
|
left_arrow();
|
|
} else if (y < 0) {
|
|
right_arrow();
|
|
}
|
|
return GUI_YUM;
|
|
}
|
|
|
|
GUI_status PortraitViewGump::MouseDown(int x, int y, Events::MouseButton button) {
|
|
return DraggableView::MouseDown(x, y, button);
|
|
}
|
|
|
|
} // End of namespace Nuvie
|
|
} // End of namespace Ultima
|